Aiscripted schedule: Difference between revisions
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{{wrongtitle|title=aiscripted_schedule}} | {{wrongtitle|title=aiscripted_schedule}} | ||
==Entity Description== | |||
'''Entity Name:''' aiscripted_schedule | |||
''' | |||
Issues a command to an NPC without taking the NPC out of its AI. This does not seize control of the NPC as a scripted_sequence does. | Issues a command to an NPC without taking the NPC out of its AI. This does not seize control of the NPC as a scripted_sequence does. | ||
== | ==Entity Values== | ||
===Keys=== | |||
== | |||
* | * '''Name''' ''targetname <target_source>'' | ||
** The name that other entities refer to this entity by. | |||
* '''Target NPC''' ''m_iszEntity <target_destination>'' | |||
** The name or classname of an NPC to use. | |||
* '''Search Radius (0=everywhere)''' ''m_flRadius <integer>'' | |||
** Radius to search within for an NPC to use. 0 searches everywhere. | |||
* '''All in radius''' ''graball <choices>'' | |||
** Whether to grab all matching NPCs in the specified radius, instead of just one | |||
* '''spawnflags''' ''spawnflags <flags>'' | |||
* '''AI state to set''' ''forcestate <choices>'' | |||
* '''Schedule to run''' ''schedule <choices>'' | |||
* '''Interruptability''' ''interruptability <choices>'' | |||
* '''Goal entity''' ''goalent <target_destination>'' | |||
** Provides the name of a schedule-specific goal entity (see 'Schedule to run') | |||
===Inputs=== | |||
*StartSchedule Starts the scripted schedule. This will first locate an NPC that matches the given target, then tell the NPC to run the specified schedule. | * '''Kill''' | ||
** Removes this entity from the world. | |||
* '''KillHierarchy''' | |||
** Removes this entity and all its children from the world. | |||
* '''AddOutput''' ''<string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>'' | |||
** Adds an entity I/O connection to this entity. Very dangerous, use with care | |||
* '''FireUser1''' | |||
** Causes this entity's OnUser1 output to be fired. | |||
* '''FireUser2''' | |||
** Causes this entity's OnUser2 output to be fired. | |||
* '''FireUser3''' | |||
** Causes this entity's OnUser3 output to be fired. | |||
* '''FireUser4''' | |||
** Causes this entity's OnUser4 output to be fired. | |||
* '''StartSchedule''' | |||
** Starts the scripted schedule. This will first locate an NPC that matches the given target, then tell the NPC to run the specified schedule. | |||
===Outputs=== | |||
* '''OnUser1''' | |||
** Fired in response to FireUser1 input. | |||
* '''OnUser2''' | |||
** Fired in response to FireUser2 input. | |||
* '''OnUser3''' | |||
** Fired in response to FireUser3 input. | |||
* '''OnUser4''' | |||
** Fired in response to FireUser4 input. | |||
[[category:AI]] | |||
[[category:Entities]] | |||
Revision as of 13:13, 8 July 2005
Entity Description
Entity Name: aiscripted_schedule
Issues a command to an NPC without taking the NPC out of its AI. This does not seize control of the NPC as a scripted_sequence does.
Entity Values
Keys
- Name targetname <target_source>
- The name that other entities refer to this entity by.
- Target NPC m_iszEntity <target_destination>
- The name or classname of an NPC to use.
- Search Radius (0=everywhere) m_flRadius <integer>
- Radius to search within for an NPC to use. 0 searches everywhere.
- All in radius graball <choices>
- Whether to grab all matching NPCs in the specified radius, instead of just one
- spawnflags spawnflags <flags>
- AI state to set forcestate <choices>
- Schedule to run schedule <choices>
- Interruptability interruptability <choices>
- Goal entity goalent <target_destination>
- Provides the name of a schedule-specific goal entity (see 'Schedule to run')
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Adds an entity I/O connection to this entity. Very dangerous, use with care
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- StartSchedule
- Starts the scripted schedule. This will first locate an NPC that matches the given target, then tell the NPC to run the specified schedule.
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.