$contents: Difference between revisions
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Note:Additional contents from bspflags.h can be set via
Source Model Skin Editor, although results may vary.
SirYodaJedi (talk | contribs) m (→Example) |
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{{This is a|c0|name=$contents}} It specifies a list of the | {{This is a|c0|name=$contents}} It specifies a list of the [[Contents flags|contents types]] to use for [[CollisionProperty|SolidMask]] tests during non-hitbox traces. | ||
* This feature was specifically added to allow us to make things like fences out of props instead of brush models. | * This feature was specifically added to allow us to make things like fences out of props instead of brush models. | ||
* See also [[$jointcontents]]. | * See also [[$jointcontents]]. |
Revision as of 08:47, 15 February 2024
$contents
is a c0 available in all Source games. It specifies a list of the contents types to use for SolidMask tests during non-hitbox traces.
- This feature was specifically added to allow us to make things like fences out of props instead of brush models.
- See also $jointcontents.
Example
$contents "monster" "grate"
- Available content_types are:
grate
- Makes it a grate.
- (Grates are not solid to bullets or line of sight, but solid to everything else.)
monster
- Marks it as an NPC.[Why?]
notsolid
- Makes it not solid to anything.
solid
- Makes it solid.
- Solid is the default value, so this parameter is usually used only for the $jointcontents command, to make a solid child of a non-solid parent.
ladder
- Makes it a ladder.

