Template:O BasePropPhysics: Difference between revisions

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m (→‎top: Unicodifying, replaced: {{documentation}} → {{doc}})
(inherits breakable)
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{{note|This output (but not any of the other pickup-related ones) will fire only if the ''Generate output on +USE'' spawnflag is set.}}}}
{{note|This output (but not any of the other pickup-related ones) will fire only if the ''Generate output on +USE'' spawnflag is set.}}}}
{{IO|OnPhysGunDrop|Fired when the player has dropped the prop (from either <code>+use</code> or the gravity gun). {{ent|!activator}} is the player.}}
{{IO|OnPhysGunDrop|Fired when the player has dropped the prop (from either <code>+use</code> or the gravity gun). {{ent|!activator}} is the player.}}
{{IO|OnPlayerPickup|Fired when the player has picked the prop up with <code>+use</code> or the gravity gun (in ''Half-Life 2'').}}<!--
{{IO|OnPlayerPickup|Fired when the player has picked the prop up with <code>+use</code> or the gravity gun (in ''Half-Life 2'').}}
{{O BreakableProp}}<!--
-->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!--
-->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!--
-->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}} }}<!--
-->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}} }}<!--
-->{{#if: {{{portal2|}}} | {{O BaseAnimating|portal2=1}} | {{O BaseAnimating}} }}}}</includeonly></onlyinclude>
-->{{#if: {{{portal2|}}} | {{O BaseAnimating|portal2=1}} | {{O BaseAnimating}} }}}}</includeonly></onlyinclude>
{{doc}}
{{doc}}

Revision as of 19:57, 23 April 2024


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