Template:O EmpBuilding: Difference between revisions
Jump to navigation
Jump to search
(Include base animating and base entity outputs in this template as well, to make later cleanup easier.) |
(-cleanup) |
||
Line 16: | Line 16: | ||
{{IO|OnRecycleCancel|param=void|Fired when a commander has canceled the recycling process on this building.}} | {{IO|OnRecycleCancel|param=void|Fired when a commander has canceled the recycling process on this building.}} | ||
{{IO|OnRecycleComplete|param=void|Fired when this building has been recycled.}} | {{IO|OnRecycleComplete|param=void|Fired when this building has been recycled.}} | ||
Revision as of 13:26, 2 July 2024
This template is our holder for all outputs that are assigned through EmpBuilding.
EmpBuilding:
- OnBuilt <void>
- Fired when this building is fully built.
- OnNFBuilt <void>
- Fired when this building is fully built by the Northern Faction.
- OnImpBuilt <void>
- Fired when this building is fully built by the Brenodi Empire.
- OnKill <void>
- Fired when this building is destroyed.
- OnSpotted <void>
- Fired when this building is spotted by an enemy using any method. The spotter is the activator.
- OnSpottedBinoculars <void>
- Fired when this building is spotted by an enemy using the binoculars. The spotter is the activator.
- OnSabotageStart <void>
- Fired when this building has become sabotaged. The saboteur is the activator.
- OnSabotageEnd <void>
- Fired when this building is repaired to the point where the sabotage ends.
- OnRecycleStart <void>
- Fired when a commander has started the recycling process on this building.
- OnRecycleCancel <void>
- Fired when a commander has canceled the recycling process on this building.
- OnRecycleComplete <void>
- Fired when this building has been recycled.