Template:I EmpBuilding: Difference between revisions
Jump to navigation
Jump to search
(Include base animating and base entity inputs in this template as well, to make later cleanup easier.) |
(-cleanup) |
||
Line 11: | Line 11: | ||
{{IO|SabotageStart|param=void|Mark this building as sabotaged. If the [[activator]] is a player, give them points for it.}} | {{IO|SabotageStart|param=void|Mark this building as sabotaged. If the [[activator]] is a player, give them points for it.}} | ||
{{IO|SabotageEnd|param=void|Mark this building as no longer sabotaged.}} | {{IO|SabotageEnd|param=void|Mark this building as no longer sabotaged.}} | ||
Revision as of 13:26, 2 July 2024
This template is our holder for all inputs that are assigned through EmpBuilding.
EmpBuilding:
- SetHealth <integer>
- Sets the health of the building, clamped between 0 and the building's maximum health.
- Destroy <void>
- Set the health of the building to 0.
- RecycleStartDuration <integer>
- Begin the recycle process, with the countdown set to the given number of seconds.
- RecycleCancel <void>
- Cancel the recycling process, returning the building to a functional state.
- SabotageStart <void>
- Mark this building as sabotaged. If the activator is a player, give them points for it.
- SabotageEnd <void>
- Mark this building as no longer sabotaged.