Weapon tmp: Difference between revisions
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: [[Image: → [[File:) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
[[File:weapon_tmp.PNG|thumb|right|350px]] | [[File:weapon_tmp.PNG|thumb|right|350px]] | ||
{{this is a| | {{this is a|point entity|game=Counter-Strike: Source|name=weapon_tmp}} | ||
== Entity description == | == Entity description == |
Revision as of 17:13, 17 May 2024
weapon_tmp
is a point entity available in Counter-Strike: Source.
Entity description
The Steyr TMP is a sub-machine gun that uses ammo_9mm ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).