User talk:Battle Bott: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
function eventPlayerSay ( Owner, strText, bTeam ) | == eventPlayerSay() == | ||
<pre> | |||
function eventPlayerSay ( Owner, strText, bTeam ) | |||
if string.find(strText, "nade") then | |||
local vVelocity; | |||
local grenade = _EntCreate("grenade_ar2"); | |||
local pos = _EntGetPos (Owner) | |||
_EntSetKeyValue(grenade, "damage", "60"); | |||
_EntSetPos(grenade, pos); | |||
_EntSetPos(grenade, _PlayerGetShootAng(Owner)); | |||
_EntSetOwner(grenade, Owner); | |||
vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500); | |||
_EntSetVelocity(grenade, vVelocity); | |||
end;< | _EntSpawn(grenade); | ||
local vecpos = _PlayerGetShootPos( Owner ); | else | ||
local plyang = _PlayerGetShootAng( Owner ); | |||
_TraceLine( vecpos, plyang, 10000, Owner ); | return strText; | ||
local hitpos = _TraceEndPos(); | |||
local surfaceang = _TraceGetSurfaceNormal(); | end; | ||
local plyright = _EntGetRightVector( Owner ); | |||
local plyang = _PlayerGetShootAng(Owner) | end; | ||
local vecpos = _PlayerGetShootPos(Owner) | </pre> | ||
local ang2 = vecMul( plyang, vector3( 50, 50, 50 ) ) | |||
local ang3 = vecAdd( ang2, vector3( 0, 0, -10 ) ) | ==Block of variables that need to be defined== | ||
local endpos = vecAdd( _PlayerGetShootPos(Owner), ang3 ) | <pre> | ||
local muzzlepos = | local vecpos = _PlayerGetShootPos( Owner ); | ||
-- | local plyang = _PlayerGetShootAng( Owner ); | ||
_TraceLine( vecpos, plyang, 10000, Owner ); | |||
local hitpos = _TraceEndPos(); | |||
local surfaceang = _TraceGetSurfaceNormal(); | |||
local plyright = _EntGetRightVector( Owner ); | |||
local plyang = _PlayerGetShootAng(Owner) | |||
local vecpos = _PlayerGetShootPos(Owner) | |||
local ang2 = vecMul( plyang, vector3( 50, 50, 50 ) ) | |||
local ang3 = vecAdd( ang2, vector3( 0, 0, -10 ) ) | |||
local endpos = vecAdd( _PlayerGetShootPos(Owner), ang3 ) | |||
local muzzlepos = vecAdd( endpos, vecMul( plyright, vector3(10,10,0))) | |||
</pre> | |||
== Code? == | |||
Where is this code for? --[[User:Dutchmega|dutchmega]] 01:45, 3 Jun 2006 (PDT) |
Revision as of 01:45, 3 June 2006
eventPlayerSay()
function eventPlayerSay ( Owner, strText, bTeam ) if string.find(strText, "nade") then local vVelocity; local grenade = _EntCreate("grenade_ar2"); local pos = _EntGetPos (Owner) _EntSetKeyValue(grenade, "damage", "60"); _EntSetPos(grenade, pos); _EntSetPos(grenade, _PlayerGetShootAng(Owner)); _EntSetOwner(grenade, Owner); vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500); _EntSetVelocity(grenade, vVelocity); _EntSpawn(grenade); else return strText; end; end;
Block of variables that need to be defined
local vecpos = _PlayerGetShootPos( Owner ); local plyang = _PlayerGetShootAng( Owner ); _TraceLine( vecpos, plyang, 10000, Owner ); local hitpos = _TraceEndPos(); local surfaceang = _TraceGetSurfaceNormal(); local plyright = _EntGetRightVector( Owner ); local plyang = _PlayerGetShootAng(Owner) local vecpos = _PlayerGetShootPos(Owner) local ang2 = vecMul( plyang, vector3( 50, 50, 50 ) ) local ang3 = vecAdd( ang2, vector3( 0, 0, -10 ) ) local endpos = vecAdd( _PlayerGetShootPos(Owner), ang3 ) local muzzlepos = vecAdd( endpos, vecMul( plyright, vector3(10,10,0)))
Code?
Where is this code for? --dutchmega 01:45, 3 Jun 2006 (PDT)