Model studio: Difference between revisions
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Note:This entity is only supported in the Half-Life 2's beta builds.
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{Ent not in fgd}} | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{Ent not in fgd}} | ||
{{Obsolete|entity=1}} | {{Obsolete|entity=1}} | ||
{{this is a| | {{this is a|point entity|name=model_studio}} | ||
Leftover from Half-Life 2's early development (early 2001). It was a very old predecessor of prop entities (''prop_static,prop_physics...ect.''). This entity had only 2 keyvalues: angles and model directional path. | Leftover from Half-Life 2's early development (early 2001). It was a very old predecessor of prop entities (''prop_static,prop_physics...ect.''). This entity had only 2 keyvalues: angles and model directional path. | ||
Revision as of 19:37, 17 May 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
model_studio
is a point entity available in all Source games.
Leftover from Half-Life 2's early development (early 2001). It was a very old predecessor of prop entities (prop_static,prop_physics...ect.). This entity had only 2 keyvalues: angles and model directional path.
