Dispenser touch trigger: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎top: Unicodifying, replaced: {{language subpage → {{langsp)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
 
Line 1: Line 1:
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=dispenser_touch_trigger|game=Team Fortress 2}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=dispenser_touch_trigger|game=Team Fortress 2}}
==Entity description==
==Entity description==
The bounds used for a [[mapobj_cart_dispenser]].
The bounds used for a [[mapobj_cart_dispenser]].

Latest revision as of 18:10, 17 May 2024

English (en)Translate (Translate)

dispenser_touch_trigger is a brush entity available in Team Fortress 2 Team Fortress 2.

Entity description

The bounds used for a mapobj_cart_dispenser.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Note.pngNote:This entity only controls healing zone. Disabling it will still allow ammo resupply.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs