User talk:Battle Bott: Difference between revisions

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Function _EventPlayerSay (hi)
'''function eventPlayerSay ( Owner, strText, bTeam )
ok stuff
if string.find(strText, "nade") then
local vVelocity;
local grenade = _EntCreate("grenade_ar2");
local pos = _EntGetPos (Owner)
_EntSetKeyValue(grenade, "damage", "60");
_EntSetPos(grenade, pos);
_EntSetPos(grenade, _PlayerGetShootAng(Owner));
_EntSetOwner(grenade, Owner);
vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500);
_EntSetVelocity(grenade, vVelocity);
_EntSpawn(grenade);
else
return strText;
end;
end;'''

Revision as of 15:33, 2 June 2006

function eventPlayerSay ( Owner, strText, bTeam ) if string.find(strText, "nade") then local vVelocity; local grenade = _EntCreate("grenade_ar2"); local pos = _EntGetPos (Owner) _EntSetKeyValue(grenade, "damage", "60"); _EntSetPos(grenade, pos); _EntSetPos(grenade, _PlayerGetShootAng(Owner)); _EntSetOwner(grenade, Owner); vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500); _EntSetVelocity(grenade, vVelocity); _EntSpawn(grenade); else return strText; end; end;