Megatexture: Difference between revisions

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A '''megatexture''' is a texture which is higher resolution than normal, but instead of using the increased resolution for increased fidelity, the texture scale is kept the same as (or lower than) a regular texture and the increased resolution is instead used for reducing tiling repetition on large surfaces. Megatextures often may be used in conjunction with a [[detail texture]], which adds back detail that may be lost from stretching a texture across a large surface.
A '''megatexture''' is a texture which is higher resolution than normal, but instead of using the increased resolution for increased fidelity, the texture scale is kept the same as (or lower than) a regular texture and the increased resolution is instead used for reducing tiling repetition on large surfaces. Megatextures often may be used in conjunction with a [[detail texture]], which adds back detail that may be lost from stretching a texture across a large surface.
{{csgomap|dz_sirocco}} uses a 2048x2048 megatexture which covers the entire map, in conjunction with denser detail textures.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 15:42, 31 January 2024

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January 2024

A megatexture is a texture which is higher resolution than normal, but instead of using the increased resolution for increased fidelity, the texture scale is kept the same as (or lower than) a regular texture and the increased resolution is instead used for reducing tiling repetition on large surfaces. Megatextures often may be used in conjunction with a detail texture, which adds back detail that may be lost from stretching a texture across a large surface.

dz_sirocco dz_sirocco uses a 2048x2048 megatexture which covers the entire map, in conjunction with denser detail textures.


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