Tf logic vip: Difference between revisions
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{{this is a| | {{this is a|point entity|game=Team Fortress 2 Classic|name=tf_logic_vip}} | ||
== Entity description == | == Entity description == |
Revision as of 20:01, 17 May 2024
tf_logic_vip
is a point entity available in Team Fortress 2 Classic.
Entity description
This entity enables the VIP game mode.
The selected teams will be forced to have exactly one VIP playing the Civilian class. The teams will also not be able to capture any control points except for their VIP.
Keyvalues
- Is RED escorting? (red_escort) ([todo internal name (i)]) <boolean>
- Is RED team escorting VIP in this map?
- Is BLU escorting? (blue_escort) ([todo internal name (i)]) <boolean>
- Is BLU team escorting VIP in this map?
- Is GRN escorting? (green_escort) ([todo internal name (i)]) <boolean>
- Is GRN team escorting VIP in this map?
- Is YLW escorting? (yellow_escort) ([todo internal name (i)]) <boolean>
- Is YLW team escorting VIP in this map?
- Force map reset (force_map_reset) ([todo internal name (i)]) <boolean>
- Force the map to reset during the force respawn after the round is over.
- Switch teams on map win? (switch_teams) ([todo internal name (i)]) <boolean>
- Switch the teams when the game is going to be reset.
- Show escort progress? (show_escort_progress) ([todo internal name (i)]) <boolean>
- Show the progress of the VIP?
- Disable VIP death announcer lines (disable_vip_death_announcer) ([todo internal name (i)]) <boolean>
- Disable the voice lines that play when the VIP dies?
- Bonus crit time (vip_bonus_time) ([todo internal name (i)]) <integer>
- Amount of time the vip's killer gets bonus crits.
Inputs
- SetRedProgressPath
- Sets the path_track to use for progress calculation.
- SetBlueProgressPath
- Sets the path_track to use for progress calculation.
- SetGreenProgressPath
- Sets the path_track to use for progress calculation.
- SetYellowProgressPath
- Sets the path_track to use for progress calculation.
Outputs
- OnRedVIPEscape
- Sent when Red VIP reaches escape zone and his team wins.
- OnBlueVIPEscape
- Sent when Blue VIP reaches escape zone and his team wins.
- OnGreenVIPEscape
- Sent when Green VIP reaches escape zone and his team wins.
- OnYellowVIPEscape
- Sent when Yellow VIP reaches escape zone and his team wins.
- OnRedVIPDeath
- Sent when Red VIP dies.
- OnBlueVIPDeath
- Sent when Blue VIP dies.
- OnGreenVIPDeath
- Sent when Green VIP dies.
- OnYellowVIPDeath
- Sent when Yellow VIP dies.