Tf projectile spellspawnhorde: Difference between revisions

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{{this is a|e0|game=tf2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
{{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}
{{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}}
{{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}}

Revision as of 19:41, 17 May 2024

tf_projectile_spellspawnhorde is a point entity available in Team Fortress 2 Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

Icon-Bug.pngBug:If this entity joins a team through TeamNum, it will not delete itself for that team.  [todo tested in ?]
C++ In code, it is represented by theCTFProjectile_SpellSpawnHordeclass, defined in thetf_weapon_spellbook.cppfile.

Keyvalues

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Inputs

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Outputs

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