Tf objective resource: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{this is a|e0|game=tf2|name=tf_objective_resource}}
{{this is a|point entity|game=Team Fortress 2|name=tf_objective_resource}}


{{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''.
{{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''.

Revision as of 19:39, 17 May 2024

tf_objective_resource is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCTFObjectiveResourceclass, defined in thetf_objective_resource.cppfile.

(Server side) For the client side entity, the class name is C_TFObjectiveResource located in tf_objective_resource.cpp.

Entity description

This entity manages many HUD elements in the Mann vs. Machine gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar.

Keyvalues

Inputs

Outputs