Material surface properties: Difference between revisions

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All materials and models that do not define their surfaceprop go to default.
All materials and models that do not define their surfaceprop go to default.
 
==List==
 
===Concrete & Rock===
'''CONCRETE/ROCK TYPES'''
*baserock
*baserock
*boulder
*boulder
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*rock
*rock


'''LIQUID TYPES'''
===Liquid===
*slime
*slime
*water
*water
*wade
*wade


'''METAL TYPES'''
===Metal===
*canister
*canister
*chain
*chain
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*weapon
*weapon


'''MISC TYPES'''
===Miscellaneous===
*brakingrubbertire
*brakingrubbertire
*cardboard
*cardboard
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*slidingrubbertire_rear
*slidingrubbertire_rear


'''ORGANIC TYPES'''
===Organic===
*alienflesh
*alienflesh
*antlion
*antlion
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*zombieflesh
*zombieflesh


'''SNOW TYPES'''
===Snow===
*ice
*ice
*snow
*snow


'''TERRAIN TYPES'''
===Terrain===
*antlionsand
*antlionsand
*dirt
*dirt
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*tile
*tile


'''WOOD TYPES'''
===Wood===
*wood
*wood
*Wood_Box
*Wood_Box
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*Wood_Panel
*Wood_Panel
*Wood_Solid
*Wood_Solid
----
==See also==
''See also''
[[Creating Materials]]{{otherlang:en}} {{otherlang:en:jp|Material surface properties:jp}}
 
[[Creating Materials]]
 
 
{{otherlang:en}} {{otherlang:en:jp|Material surface properties:jp}}

Revision as of 17:39, 30 May 2006

Half-Life 2 This is the list of material types that VMTs can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.

Models also use $surfaceprop to define what they will sound like and decal like.

The surface properties are defined in scripts/surfaceproperties.txt and scripts/surfaceproperties_hl2.txt and are referenced by scripts/surfaceproperties_manifest.txt

All materials and models that do not define their surfaceprop go to default.

List

Concrete & Rock

  • baserock
  • boulder
  • brick
  • concrete
  • concrete_block
  • gravel
  • rock

Liquid

  • slime
  • water
  • wade

Metal

  • canister
  • chain
  • chainlink
  • combine_metal
  • crowbar
  • floating_metal_barrel
  • grenade
  • gunship
  • metal
  • metal_barrel
  • metal_bouncy
  • Metal_Box
  • metal_seafloorcar
  • metalgrate
  • metalpanel
  • metalvent
  • metalvehicle
  • paintcan
  • popcan
  • roller
  • slipperymetal
  • solidmetal
  • strider
  • weapon

Miscellaneous

  • brakingrubbertire
  • cardboard
  • carpet
  • ceiling_tile
  • combine_glass
  • computer
  • default
  • default_silent
  • floatingstandable
  • glass
  • glassbottle
  • item
  • jeeptire
  • ladder
  • no_decal
  • paper
  • papercup
  • plaster
  • plastic_barrel
  • plastic_barrel_buoyant
  • Plastic_Box
  • plastic
  • player
  • player_control_clip
  • pottery
  • rubber
  • rubbertire
  • slidingrubbertire
  • slidingrubbertire_front
  • slidingrubbertire_rear

Organic

  • alienflesh
  • antlion
  • armorflesh
  • bloodyflesh
  • flesh
  • foliage
  • watermelon
  • zombieflesh

Snow

  • ice
  • snow

Terrain

  • antlionsand
  • dirt
  • grass
  • gravel
  • mud
  • quicksand
  • sand
  • slipperyslime
  • tile

Wood

  • wood
  • Wood_Box
  • Wood_Crate
  • Wood_Furniture
  • Wood_lowdensity
  • Wood_Plank
  • Wood_Panel
  • Wood_Solid

See also

Creating MaterialsTemplate:Otherlang:en Template:Otherlang:en:jp