Union: Difference between revisions
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Some work in progress screen shots from Hammer and within game; | Some work in progress screen shots from Hammer and within game; | ||
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|[[ | |[[File:Union devpass 101outdoors.jpg|thumb|upright|alt=Work in Progress outdoors|Work in progress outdoors]] | ||
|[[ | |[[File:Union devpass 101entryhall.jpg|thumb|upright|alt=Work in Progress entry hall|Work in progress entry hall]] | ||
[[ | [[File:Union devpass 101mainhall.jpg|thumb|upright|alt=Work in Progress main hall|Work in progress mainhall]] | ||
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Revision as of 00:21, 7 January 2024

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Overview
A lost chapter of Half-Life 2 (similar to the Lost Coast), Union is a short story of Gordon Freeman's fight to remove the Combine from an advanced research center.
Features
- original environment, including
- plaza garden
- classical
- modern office
- underground industrial
- original models and props (created using Propper)
- original textures and decals
Media
Some work in progress screen shots from Hammer and within game;
History
- 31 Dec 2011: Playable alpha version 1 completed
- 04 Jan 2012: Combine added, with node graphs and assault points
- 1 October 2012: Basic gameplay complete, first artpass underway
- 20 October 2012: Added custom models using Propper
Team
Made by a single person Phaeton.
Localized versions
The intention is to make this mod available in English, although other translations maybe possible.