XBLAH's Modding Tool/Docs/Maps/Decompile: Difference between revisions
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Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) |
Thunder4ik (talk | contribs) m (clean up, replaced: {{goldsrc → {{gldsrc (2)) |
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[[File:XBLAH's Modding Tool - Maps - Decompile.png|thumb|700px|Decompiling a map]] | [[File:XBLAH's Modding Tool - Maps - Decompile.png|thumb|700px|Decompiling a map]] | ||
Compiled maps for {{ | Compiled maps for {{gldsrc|4}} and {{source|4}} can be decompiled through the tool. The tool will list all the mounted maps, both the loose files and the ones inside the [[VPK|VPKs]]. You will be able to decompile the maps without having to extract them beforehand. | ||
== Accessing the feature == | == Accessing the feature == | ||
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== Supported Games == | == Supported Games == | ||
* All {{ | * All {{gldsrc|4}} games | ||
* All {{source|4}} games | * All {{source|4}} games | ||
Revision as of 13:23, 4 January 2024




Compiled maps for GoldSrc and
Source can be decompiled through the tool. The tool will list all the mounted maps, both the loose files and the ones inside the VPKs. You will be able to decompile the maps without having to extract them beforehand.
Accessing the feature
This can be accessed within the tool via Top Menu > Maps > Decompile
.
Decompiling a map
Select the .bsp
you want to decompile.
The decompiled maps will be saved under content/mapsrc/decompiled
as loose files.