Tooltexture: Difference between revisions
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Bug:VTF files without mipmaps will not display correctly in the texture preview, regardless of resolution (tested in
). [todo tested in ?]
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) m (re-add important removed information) |
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Used to blend [[texture]] previews in [[Hammer]]. | Used to blend [[texture]] previews in [[Hammer]]. | ||
When using a preview tooltexture in a material, the material is scaled up or down to the size of the tooltexture. If the material is a blend of two 1024x1024 textures but your tooltexture is only 256x256, the 1024x1024 textures will be scaled down to the much lower quality of 256x256. Unfortunately, this means that the tooltexture cannot be made smaller to save space (since nobody will see it in-game). You'll need a preview tooltexture as large as you want the texture to display within the engine. | |||
[[File:Blend texture preview01.jpg|The texture to the left|thumb|190px]] | [[File:Blend texture preview01.jpg|The texture to the left|thumb|190px]] | ||
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Without a tooltexture, Hammer will only show your first [[$basetexture]], making it impossible to see the blend in the texture browser. | Without a tooltexture, Hammer will only show your first [[$basetexture]], making it impossible to see the blend in the texture browser. | ||
{{bug|VTF files without mipmaps will not display correctly in the texture preview, regardless of resolution (tested in {{tf2}} {{dods}}).}} | {{bug|VTF files without mipmaps will not display correctly in the texture preview, regardless of resolution (tested in {{tf2}} {{dods}}).}} | ||
[[Category:Shader parameters]] | [[Category:Shader parameters]] | ||
Revision as of 13:08, 3 January 2024
Used to blend texture previews in Hammer.
When using a preview tooltexture in a material, the material is scaled up or down to the size of the tooltexture. If the material is a blend of two 1024x1024 textures but your tooltexture is only 256x256, the 1024x1024 textures will be scaled down to the much lower quality of 256x256. Unfortunately, this means that the tooltexture cannot be made smaller to save space (since nobody will see it in-game). You'll need a preview tooltexture as large as you want the texture to display within the engine.
WorldVertexTransition
{
$basetexture dirt/blend1_mountain_dirt_a1
$basetexture2 dirt/blend2_mountain_dirt_a1
%tooltexture preview/blend_mountain_dirt_a1
$bumpmap dirt/blend_mountain_dirt_a1-ssbump
$ssbump 1
%detailtype desert1
$detail dirt/blend_mountain_dirt_a1_DM
$surfaceprop dirt
$surfaceprop2 rock
}
Without a tooltexture, Hammer will only show your first $basetexture, making it impossible to see the blend in the texture browser.