Template:O EmpBuilding: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
(Fixed incorrect output names.) |
(Include base animating and base entity outputs in this template as well, to make later cleanup easier.) |
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{{IO|OnRecycleCancel|param=void|Fired when a commander has canceled the recycling process on this building.}} | {{IO|OnRecycleCancel|param=void|Fired when a commander has canceled the recycling process on this building.}} | ||
{{IO|OnRecycleComplete|param=void|Fired when this building has been recycled.}} | {{IO|OnRecycleComplete|param=void|Fired when this building has been recycled.}} | ||
{{O BaseAnimating}} | |||
{{O BaseEntity}} |
Revision as of 14:34, 11 January 2024
This template is our holder for all outputs that are assigned through EmpBuilding.
EmpBuilding:
- OnBuilt <void>
- Fired when this building is fully built.
- OnNFBuilt <void>
- Fired when this building is fully built by the Northern Faction.
- OnImpBuilt <void>
- Fired when this building is fully built by the Brenodi Empire.
- OnKill <void>
- Fired when this building is destroyed.
- OnSpotted <void>
- Fired when this building is spotted by an enemy using any method. The spotter is the activator.
- OnSpottedBinoculars <void>
- Fired when this building is spotted by an enemy using the binoculars. The spotter is the activator.
- OnSabotageStart <void>
- Fired when this building has become sabotaged. The saboteur is the activator.
- OnSabotageEnd <void>
- Fired when this building is repaired to the point where the sabotage ends.
- OnRecycleStart <void>
- Fired when a commander has started the recycling process on this building.
- OnRecycleCancel <void>
- Fired when a commander has canceled the recycling process on this building.
- OnRecycleComplete <void>
- Fired when this building has been recycled.
