Template:KV DXLevelChoice: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Add new formatting version of this template.)
(-order)
Line 49: Line 49:
|
|
| {{minititle|DXLevelChoice}}
| {{minititle|DXLevelChoice}}
{{KV|Minimum DX Level|intn=mindxlevel|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]].
{{KV|Minimum DX Level|intn=mindxlevel|choices|removed={{l4d}}}}
: {{warning|If these are used, the object may break when the user switches their DirectX settings.}}|removed={{l4d}}}}
{{KV|Maximum DX Level|intn=maxdxlevel|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]].
{{KV|Maximum DX Level|intn=maxdxlevel|choices|
:{{warning|If these are used, the object may break when the user switches their DirectX settings.}}
:*Default (no bounding)
:*Default (no bounding)
:*[[DirectX_Versions#DirectX_7|DX7]]
:*[[DirectX_Versions#DirectX_7|DX7]]

Revision as of 21:42, 9 February 2024


DXLevelChoice:

Minimum DX Level (mindxlevel) <choices> (removed since Left 4 Dead)
Maximum DX Level (maxdxlevel) <choices> (removed since Left 4 Dead)
The entity will not exist if the engine is running outside the given range of DirectX Versions.
Warning.pngWarning:If these are used, the object may break when the user switches their DirectX settings.

Tests

start ([todo internal name (i)])
{{{1}}} ([todo internal name (i)])
mindxlevel ([todo internal name (i)]) <choices> (removed since Left 4 Dead)
Minimum DX Level
maxdxlevel ([todo internal name (i)]) <choices> (removed since Left 4 Dead)
Maximum DX Level
end ([todo internal name (i)])