Template:O EmpBuilding: Difference between revisions
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{{IO|OnImpBuilt|param=void|Fired when this building is fully built by the Brenodi Empire.}} | {{IO|OnImpBuilt|param=void|Fired when this building is fully built by the Brenodi Empire.}} | ||
{{IO|OnKill|param=void|Fired when this building is destroyed.}} | {{IO|OnKill|param=void|Fired when this building is destroyed.}} | ||
{{IO|OnSpotted|param=void|Fired when this building is spotted by an enemy using any method. The spotter is the [activator].}} | {{IO|OnSpotted|param=void|Fired when this building is spotted by an enemy using any method. The spotter is the [[activator]].}} | ||
{{IO|OnSpottedBinoculars|param=void|Fired when this building is spotted by an enemy using the binoculars. The spotter is the [activator].}} | {{IO|OnSpottedBinoculars|param=void|Fired when this building is spotted by an enemy using the binoculars. The spotter is the [[activator]].}} | ||
{{IO|OnSabotageStart|param=void|Fired when this building is spotted by an enemy using any method. The spotter is the [activator].}} | {{IO|OnSabotageStart|param=void|Fired when this building is spotted by an enemy using any method. The spotter is the [[activator]].}} | ||
{{IO|OnSpotted|param=void|Fired when this building has become sabotaged. The saboteur is the [activator].}} | {{IO|OnSpotted|param=void|Fired when this building has become sabotaged. The saboteur is the [[activator]].}} | ||
{{IO|OnSpotted|param=void|Fired when this building is repaired to the point where the sabotage ends.}} | {{IO|OnSpotted|param=void|Fired when this building is repaired to the point where the sabotage ends.}} | ||
{{IO|OnSpotted|param=void|Fired when a commander has started the recycling process on this building.}} | {{IO|OnSpotted|param=void|Fired when a commander has started the recycling process on this building.}} | ||
{{IO|OnSpotted|param=void|Fired when a commander has canceled the recycling process on this building.}} | {{IO|OnSpotted|param=void|Fired when a commander has canceled the recycling process on this building.}} | ||
{{IO|OnSpotted|param=void|Fired when this building has been recycled.}} | {{IO|OnSpotted|param=void|Fired when this building has been recycled.}} |
Revision as of 21:16, 9 December 2023
This template is our holder for all outputs that are assigned through EmpBuilding.
EmpBuilding:
- OnBuilt <void>
- Fired when this building is fully built.
- OnNFBuilt <void>
- Fired when this building is fully built by the Northern Faction.
- OnImpBuilt <void>
- Fired when this building is fully built by the Brenodi Empire.
- OnKill <void>
- Fired when this building is destroyed.
- OnSpotted <void>
- Fired when this building is spotted by an enemy using any method. The spotter is the activator.
- OnSpottedBinoculars <void>
- Fired when this building is spotted by an enemy using the binoculars. The spotter is the activator.
- OnSabotageStart <void>
- Fired when this building is spotted by an enemy using any method. The spotter is the activator.
- OnSpotted <void>
- Fired when this building has become sabotaged. The saboteur is the activator.
- OnSpotted <void>
- Fired when this building is repaired to the point where the sabotage ends.
- OnSpotted <void>
- Fired when a commander has started the recycling process on this building.
- OnSpotted <void>
- Fired when a commander has canceled the recycling process on this building.
- OnSpotted <void>
- Fired when this building has been recycled.