PAS: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (→‎top: Unicodifying)
Line 2: Line 2:
'''PAS''' or '''Potentially Audible Set'''
'''PAS''' or '''Potentially Audible Set'''


PAS is a kind of bounding-box for Player or NPC AI sound detection. {{clarify}} It is measured as the set [[visleaves]] which are ''audible'' from the visleaf occupied by the [[NPC_Sensing|Sensing NPC]] or Player. {{clarify}} Similar to [[PVS]], A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC{{clarify}}. An [[areaportal]] can be used to toggle whether a visleaf is part of the PAS.
PAS is a kind of bounding-box for Player or NPC AI sound detection. {{clarify}} It is measured as the set [[visleaves]] which are ''audible'' from the visleaf occupied by the [[NPC Sensing|Sensing NPC]] or Player. {{clarify}} Similar to [[PVS]], A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC{{clarify}}. An [[areaportal]] can be used to toggle whether a visleaf is part of the PAS.


{{note|{{quake2|4}} uses the term PHS (Potentially Hearable Set) instead.}}
{{note|{{quake2|4}} uses the term PHS (Potentially Hearable Set) instead.}}

Revision as of 15:05, 7 January 2024

Stub

This article or section is a stub. You can help by expanding it.

PAS or Potentially Audible Set

PAS is a kind of bounding-box for Player or NPC AI sound detection. [Clarify] It is measured as the set visleaves which are audible from the visleaf occupied by the Sensing NPC or Player. [Clarify] Similar to PVS, A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC[Clarify]. An areaportal can be used to toggle whether a visleaf is part of the PAS.

Note.pngNote:Quake II Quake II uses the term PHS (Potentially Hearable Set) instead.

See also