ITextureRegenerator: Difference between revisions
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[[Category:Interfaces]] | [[Category:Interfaces]] | ||
;Location:<code>public\materialsystem\itexture.h</code> | |||
itexture.h | ;Purpose:The job '''ITextureRegenerator''' class is to change the pixel values of any procedural texture that uses a regenerator that implements this class. | ||
''' | |||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||
// This will get called on procedural textures to re-fill the textures | // This will get called on procedural textures to re-fill the textures | ||
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// The rect specifies which part of the texture needs to be updated | // The rect specifies which part of the texture needs to be updated | ||
// You can choose to update all of the bits if you prefer | // You can choose to update all of the bits if you prefer | ||
virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect ) = 0; | virtual void [[RegenerateTextureBits]]( [[ITexture]] *pTexture, [[IVTFTexture]] *pVTFTexture, [[Rect_t]] *pRect ) = 0; | ||
// This will be called when the regenerator needs to be deleted | // This will be called when the regenerator needs to be deleted | ||
// which will happen when the texture is destroyed | // which will happen when the texture is destroyed | ||
virtual void Release() = 0; | virtual void [[Release]]() = 0; | ||
}; | }; | ||
=Related Implementations= | =Related Implementations= | ||
* [[ | * [[Procedural Materials]] |
Revision as of 22:41, 9 May 2006
- Location
public\materialsystem\itexture.h
- Purpose
- The job ITextureRegenerator class is to change the pixel values of any procedural texture that uses a regenerator that implements this class.
//----------------------------------------------------------------------------- // This will get called on procedural textures to re-fill the textures // with the appropriate bit pattern. Calling Download() will also // cause this interface to be called. It will also be called upon // mode switch, or on other occasions where the bits are discarded. //----------------------------------------------------------------------------- class ITextureRegenerator { public: // This will be called when the texture bits need to be regenerated. // Use the VTFTexture interface, which has been set up with the // appropriate texture size + format // The rect specifies which part of the texture needs to be updated // You can choose to update all of the bits if you prefer virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect ) = 0; // This will be called when the regenerator needs to be deleted // which will happen when the texture is destroyed virtual void Release() = 0; };