ITextureRegenerator: Difference between revisions
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[[Category:Interfaces]] | [[Category:Interfaces]] | ||
;Location:<code>public\materialsystem\itexture.h</code> | |||
itexture.h | ;Purpose:The job '''ITextureRegenerator''' class is to change the pixel values of any procedural texture that uses a regenerator that implements this class. | ||
''' | |||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||
// This will get called on procedural textures to re-fill the textures | // This will get called on procedural textures to re-fill the textures | ||
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// The rect specifies which part of the texture needs to be updated | // The rect specifies which part of the texture needs to be updated | ||
// You can choose to update all of the bits if you prefer | // You can choose to update all of the bits if you prefer | ||
virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect ) = 0; | virtual void [[RegenerateTextureBits]]( [[ITexture]] *pTexture, [[IVTFTexture]] *pVTFTexture, [[Rect_t]] *pRect ) = 0; | ||
// This will be called when the regenerator needs to be deleted | // This will be called when the regenerator needs to be deleted | ||
// which will happen when the texture is destroyed | // which will happen when the texture is destroyed | ||
virtual void Release() = 0; | virtual void [[Release]]() = 0; | ||
}; | }; | ||
=Related Implementations= | =Related Implementations= | ||
* [[ | * [[Procedural Materials]] | ||
Revision as of 22:41, 9 May 2006
- Location
public\materialsystem\itexture.h- Purpose
- The job ITextureRegenerator class is to change the pixel values of any procedural texture that uses a regenerator that implements this class.
//-----------------------------------------------------------------------------
// This will get called on procedural textures to re-fill the textures
// with the appropriate bit pattern. Calling Download() will also
// cause this interface to be called. It will also be called upon
// mode switch, or on other occasions where the bits are discarded.
//-----------------------------------------------------------------------------
class ITextureRegenerator
{
public:
// This will be called when the texture bits need to be regenerated.
// Use the VTFTexture interface, which has been set up with the
// appropriate texture size + format
// The rect specifies which part of the texture needs to be updated
// You can choose to update all of the bits if you prefer
virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect ) = 0;
// This will be called when the regenerator needs to be deleted
// which will happen when the texture is destroyed
virtual void Release() = 0;
};