DrawGetTextureId: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (navbar)
m (bold)
Line 1: Line 1:
{{navbar|ISurface|ISurface|CreateNewTextureID}}
{{navbar-first|ISurface|ISurface|CreateNewTextureID}}
=int DrawGetTextureId( char const *filename )=
=int '''DrawGetTextureId'''( char const *filename )=
Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs.
Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs.
==Sample==
==Sample==

Revision as of 18:23, 9 May 2006

Return to ISurface ISurface

int DrawGetTextureId( char const *filename )

Use this function before CreateNewTextureID to make sure you don't reference the same material with multiple texture IDs.

Sample

currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
	currentId = surface()->CreateNewTextureID();
}
surface()->DrawSetTextureFile( currentId, texturename, false, true );