DrawGetTextureId: Difference between revisions

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=int DrawGetTextureId( char const *filename )=
=int DrawGetTextureId( char const *filename )=
Use this function before [[CreateNewTextureID]] to make sure you don't make multiple texture IDs for the same material.
Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs.
==Sample==
==Sample==
  currentId = surface()->'''DrawGetTextureId'''( texturename );
  currentId = surface()->'''DrawGetTextureId'''( texturename );

Revision as of 18:10, 9 May 2006

int DrawGetTextureId( char const *filename )

Use this function before CreateNewTextureID to make sure you don't reference the same material with multiple texture IDs.

Sample

currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
	currentId = surface()->CreateNewTextureID();
}
surface()->DrawSetTextureFile( currentId, texturename, false, true );