Logic auto: Difference between revisions
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{{wrongtitle|title=logic_auto}} | {{wrongtitle|title=logic_auto}} | ||
==Entity Description== | |||
'''Entity Name:''' logic_auto | |||
Fires outputs when a map spawns. If 'Remove on fire' flag is set the logic_auto is deleted after firing. It can be set to check a global state before firing. This allows you to only fire events based on what took place in a previous map. | |||
==Entity Values== | |||
===Keys=== | |||
* '''Global State to Read''' ''globalstate <choices>'' | |||
** If set, this specifies a global state to check before firing. The OnMapSpawn output will only fire if the global state is set. | |||
===Outputs=== | |||
* '''OnMapSpawn''' | |||
** Fired when the map is loaded for any reason. | |||
* '''OnNewGame''' | |||
** Fired when the map is loaded to start a new game. | |||
* '''OnLoadGame''' | |||
** Fired when the map is loaded from a saved game. | |||
* '''OnMapTransition''' | |||
** Fired when the map is loaded due to a level transition. | |||
* '''OnBackgroundMap''' | |||
** Fired when the map is loaded as a background to the main menu. | |||
===Flags=== | |||
* '''Remove on Fire''' (Default Checked) | |||
** Removes after firing inputs. Useful for events that should only happen once. | |||
==Additional Info== | |||
* The '''Remove on Fire''' flag ''may'' cause problems with delayed outputs. |
Revision as of 15:48, 6 July 2005
Entity Description
Entity Name: logic_auto
Fires outputs when a map spawns. If 'Remove on fire' flag is set the logic_auto is deleted after firing. It can be set to check a global state before firing. This allows you to only fire events based on what took place in a previous map.
Entity Values
Keys
- Global State to Read globalstate <choices>
- If set, this specifies a global state to check before firing. The OnMapSpawn output will only fire if the global state is set.
Outputs
- OnMapSpawn
- Fired when the map is loaded for any reason.
- OnNewGame
- Fired when the map is loaded to start a new game.
- OnLoadGame
- Fired when the map is loaded from a saved game.
- OnMapTransition
- Fired when the map is loaded due to a level transition.
- OnBackgroundMap
- Fired when the map is loaded as a background to the main menu.
Flags
- Remove on Fire (Default Checked)
- Removes after firing inputs. Useful for events that should only happen once.
Additional Info
- The Remove on Fire flag may cause problems with delayed outputs.