User:Vizzys: Difference between revisions

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https://www.rawpixel.com/board/325102/public-domain-gems-famous-paintings-free-vintage-illustrations?mode=shop&page=1&sort=curated - '''Public Domain Artwork (for use as textures)'''
https://www.rawpixel.com/board/325102/public-domain-gems-famous-paintings-free-vintage-illustrations?mode=shop&page=1&sort=curated - '''Public Domain Artwork (for use as textures)'''


https://modding-assets.net/source/ - '''Free Models, textures and prefabs.'''


https://gist.github.com/18swenskiq/262fc1e1f47ea34948905294c7b13e33 - '''Free models.''' CS:GO may be dead but these assets are still golden.
https://gist.github.com/18swenskiq/262fc1e1f47ea34948905294c7b13e33 - '''Free models.''' CS:GO may be dead but these assets are still golden.
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https://www.jgimba.com/p/tutorials.html - '''Jason Gimba aka Maki's half life 2 tutorials
https://www.jgimba.com/p/tutorials.html - '''Jason Gimba aka Maki's half life 2 tutorials
'''
'''
https://fpsleveldesign.blogspot.com/search/label/HL2%20Tutorial - '''Jim Partidge's old ass blog with a few hl2 mapping tutorial gems within.'''
https://blog.maxofs2d.net/post/83154062767/hiding-large-scale-tiling-with-detail-textures - '''Maxof2sd's tutorial to hide texture repetition using detail textures'''
https://blog.maxofs2d.net/post/83154062767/hiding-large-scale-tiling-with-detail-textures - '''Maxof2sd's tutorial to hide texture repetition using detail textures'''


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https://drive.google.com/file/d/15fvNzb8csnCGAJvXDQQx9WjtSc4G9kAM/view?usp=drive_link - '''Easy Multi level Elevator .vmf''' from KingPommes on facepunch.
https://drive.google.com/file/d/15fvNzb8csnCGAJvXDQQx9WjtSc4G9kAM/view?usp=drive_link - '''Easy Multi level Elevator .vmf''' from KingPommes on facepunch.


https://drive.google.com/drive/folders/1DTk-U-nZJ8f7xXbet8UGZN9xcllbMU3o  - Obscure source engine knowledge useful in extremely unlikely scenarios.
https://drive.google.com/drive/folders/1DTk-U-nZJ8f7xXbet8UGZN9xcllbMU3o  - '''Obscure source engine knowledge'''
 
https://www.moddb.com/tutorials/bad-sequence-of-path-tracks-double-loop-workaround - '''Obscure source engine knowledge useful in one extremely unlikely scenario.'''


https://www.moddb.com/tutorials/bad-sequence-of-path-tracks-double-loop-workaround - Obscure source engine knowledge useful in an extremely unlikely scenario.
https://tools.wwwtyro.net/space-3d/index.html#animationSpeed=1&fov=80&nebulae=true&pointStars=true&resolution=1024&seed=6v0n4w54ucn4&stars=true&sun=true - '''Space Skybox generation.'''

Revision as of 19:38, 30 September 2023

Just a map maker.

https://steamcommunity.com/id/Viz/

😊


useful resources for source engine mapping:

https://texture.ninja/ - Free Textures.

https://texturelabs.org/ - Free Textures.

https://www.texturecan.com/ - Free Textures.

https://www.textures.com/free - Free Textures.

https://www.28dayslater.co.uk/ - Good photo texture reference.

https://jacobdeanr.github.io/Source_Skyboxes/skybox_list_v3.html - Jacob Robbins aka Firegod's Skybox textures

https://www.rawpixel.com/board/325102/public-domain-gems-famous-paintings-free-vintage-illustrations?mode=shop&page=1&sort=curated - Public Domain Artwork (for use as textures)

https://modding-assets.net/source/ - Free Models, textures and prefabs.

https://gist.github.com/18swenskiq/262fc1e1f47ea34948905294c7b13e33 - Free models. CS:GO may be dead but these assets are still golden.

https://www.dodbits.com/dods/index.php/downloads/category/26-foliage-and-nature - Free models. From DoD:S mappers. Old but some gold.

https://drive.google.com/drive/folders/16Q9Cc9-JcIs5b4VY_iiFzPG9aMWJfiZu?usp=drive_link - Free models. A partial backup of gaming-models.de (rip). Old but some gold.

https://musopen.org/music/ - Royalty free music

https://freepd.com/ - Public Domain Music

https://rentry.org/fmqv5 - Mapbase Convars ( I wrote this list )

https://mrkleiner.github.io/npp_vmt/ - Notepad++ Simple syntax highlighting. makes editing valve file formats easier.

https://viewer.shapediver.com/panorama-to-cubemap/index.html - Convert a 360 degree panorama to 6 cube faced skybox.

https://www.jgimba.com/p/tutorials.html - Jason Gimba aka Maki's half life 2 tutorials https://fpsleveldesign.blogspot.com/search/label/HL2%20Tutorial - Jim Partidge's old ass blog with a few hl2 mapping tutorial gems within.

https://blog.maxofs2d.net/post/83154062767/hiding-large-scale-tiling-with-detail-textures - Maxof2sd's tutorial to hide texture repetition using detail textures

https://cpetry.github.io/NormalMap-Online/ - Normalmap Generation Online.

https://www.boundingboxsoftware.com/materialize/index.php - Image to material free software. http://will2k.byethost15.com/articles.htm?i=2 - Will2k's deep source engine technical musings

https://jesseculver.com/tutorials/sp2013setup/ - Tutorial to set up SDK2013sp by Jesse Culver aka Wazanator https://www.moddb.com/games/half-life-2/tutorials/the-basics-of-ai-in-half-life-2 - Tutorial for the basics of Half-life 2 AI in mapping

https://knockout.chat/thread/35107/1#post-1261603 - Animated $envmap tutorial (apparently thats a thing.)

https://drive.google.com/file/d/15fvNzb8csnCGAJvXDQQx9WjtSc4G9kAM/view?usp=drive_link - Easy Multi level Elevator .vmf from KingPommes on facepunch.

https://drive.google.com/drive/folders/1DTk-U-nZJ8f7xXbet8UGZN9xcllbMU3o - Obscure source engine knowledge

https://www.moddb.com/tutorials/bad-sequence-of-path-tracks-double-loop-workaround - Obscure source engine knowledge useful in one extremely unlikely scenario.

https://tools.wwwtyro.net/space-3d/index.html#animationSpeed=1&fov=80&nebulae=true&pointStars=true&resolution=1024&seed=6v0n4w54ucn4&stars=true&sun=true - Space Skybox generation.