User:Vizzys: Difference between revisions
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https://texture.ninja/ - Free Textures. | https://texture.ninja/ - Free Textures. | ||
https://texturelabs.org/ - Free Textures. | |||
https://www.texturecan.com/ - Free Textures. | https://www.texturecan.com/ - Free Textures. | ||
https://www.textures.com/free - Free Textures. | https://www.textures.com/free - Free Textures. | ||
https://www.28dayslater.co.uk/ - Good photo texture reference. | https://www.28dayslater.co.uk/ - Good photo texture reference. | ||
https://jacobdeanr.github.io/Source_Skyboxes/skybox_list_v3.html - Jacob Robbins aka Firegod's Skybox textures | https://jacobdeanr.github.io/Source_Skyboxes/skybox_list_v3.html - Jacob Robbins aka Firegod's Skybox textures | ||
https://www.rawpixel.com/board/325102/public-domain-gems-famous-paintings-free-vintage-illustrations?mode=shop&page=1&sort=curated - Public Domain Artwork (for use as textures) | https://www.rawpixel.com/board/325102/public-domain-gems-famous-paintings-free-vintage-illustrations?mode=shop&page=1&sort=curated - Public Domain Artwork (for use as textures) | ||
https://gist.github.com/18swenskiq/262fc1e1f47ea34948905294c7b13e33 - Free models. CS:GO may be dead but these assets are still golden. | https://gist.github.com/18swenskiq/262fc1e1f47ea34948905294c7b13e33 - Free models. CS:GO may be dead but these assets are still golden. | ||
https://www.dodbits.com/dods/index.php/downloads/category/26-foliage-and-nature - Free models. From DoD:S mappers. Old but some gold. | https://www.dodbits.com/dods/index.php/downloads/category/26-foliage-and-nature - Free models. From DoD:S mappers. Old but some gold. | ||
https://drive.google.com/drive/folders/16Q9Cc9-JcIs5b4VY_iiFzPG9aMWJfiZu?usp=drive_link - Free models. A partial backup of gaming-models.de (rip). Old but some gold. | https://drive.google.com/drive/folders/16Q9Cc9-JcIs5b4VY_iiFzPG9aMWJfiZu?usp=drive_link - Free models. A partial backup of gaming-models.de (rip). Old but some gold. | ||
https://musopen.org/music/ - Royalty free music | https://musopen.org/music/ - Royalty free music | ||
https://freepd.com/ - Public Domain Music | https://freepd.com/ - Public Domain Music | ||
https://rentry.org/fmqv5 - Mapbase Convars ( I wrote this list ) | https://rentry.org/fmqv5 - Mapbase Convars ( I wrote this list ) | ||
https://mrkleiner.github.io/npp_vmt/ - Notepad++ Simple syntax highlighting. makes editing valve file formats easier. | https://mrkleiner.github.io/npp_vmt/ - Notepad++ Simple syntax highlighting. makes editing valve file formats easier. | ||
https://viewer.shapediver.com/panorama-to-cubemap/index.html - Convert a 360 degree panorama to 6 cube faced skybox. | https://viewer.shapediver.com/panorama-to-cubemap/index.html - Convert a 360 degree panorama to 6 cube faced skybox. | ||
https://www.jgimba.com/p/tutorials.html - Jason Gimba aka Maki's half life 2 tutorials | https://www.jgimba.com/p/tutorials.html - Jason Gimba aka Maki's half life 2 tutorials | ||
https://blog.maxofs2d.net/post/83154062767/hiding-large-scale-tiling-with-detail-textures - Maxof2sd's tutorial to hide texture repetition using detail textures | https://blog.maxofs2d.net/post/83154062767/hiding-large-scale-tiling-with-detail-textures - Maxof2sd's tutorial to hide texture repetition using detail textures | ||
https://cpetry.github.io/NormalMap-Online/ - Normalmap Generation Online. | https://cpetry.github.io/NormalMap-Online/ - Normalmap Generation Online. | ||
https://www.boundingboxsoftware.com/materialize/index.php - Image to material free software. | https://www.boundingboxsoftware.com/materialize/index.php - Image to material free software. | ||
http://will2k.byethost15.com/articles.htm?i=2 - Will2k's deep source engine technical musings | http://will2k.byethost15.com/articles.htm?i=2 - Will2k's deep source engine technical musings | ||
https://jesseculver.com/tutorials/sp2013setup/ - Tutorial to set up SDK2013sp by Jesse Culver aka Wazanator | https://jesseculver.com/tutorials/sp2013setup/ - Tutorial to set up SDK2013sp by Jesse Culver aka Wazanator | ||
https://www.moddb.com/games/half-life-2/tutorials/the-basics-of-ai-in-half-life-2 - Tutorial for the basics of Half-life 2 AI in mapping | https://www.moddb.com/games/half-life-2/tutorials/the-basics-of-ai-in-half-life-2 - Tutorial for the basics of Half-life 2 AI in mapping | ||
https://knockout.chat/thread/35107/1#post-1261603 - Animated $envmap tutorial, apparently thats a thing. | https://knockout.chat/thread/35107/1#post-1261603 - Animated $envmap tutorial, apparently thats a thing. | ||
https://drive.google.com/file/d/15fvNzb8csnCGAJvXDQQx9WjtSc4G9kAM/view?usp=drive_link - Easy Multi level Elevator .vmf from KingPommes on facepunch. | https://drive.google.com/file/d/15fvNzb8csnCGAJvXDQQx9WjtSc4G9kAM/view?usp=drive_link - Easy Multi level Elevator .vmf from KingPommes on facepunch. | ||
https://drive.google.com/drive/folders/1DTk-U-nZJ8f7xXbet8UGZN9xcllbMU3o - Obscure source engine knowledge useful in extremely unlikely scenarios. | https://drive.google.com/drive/folders/1DTk-U-nZJ8f7xXbet8UGZN9xcllbMU3o - Obscure source engine knowledge useful in extremely unlikely scenarios. | ||
https://www.moddb.com/tutorials/bad-sequence-of-path-tracks-double-loop-workaround - Obscure source engine knowledge useful in extremely unlikely scenarios. | https://www.moddb.com/tutorials/bad-sequence-of-path-tracks-double-loop-workaround - Obscure source engine knowledge useful in extremely unlikely scenarios. |
Revision as of 19:20, 30 September 2023
Just a map maker.
https://steamcommunity.com/id/Viz/
useful resources for source engine mapping:
https://texture.ninja/ - Free Textures.
https://texturelabs.org/ - Free Textures.
https://www.texturecan.com/ - Free Textures.
https://www.textures.com/free - Free Textures.
https://www.28dayslater.co.uk/ - Good photo texture reference.
https://jacobdeanr.github.io/Source_Skyboxes/skybox_list_v3.html - Jacob Robbins aka Firegod's Skybox textures
https://www.rawpixel.com/board/325102/public-domain-gems-famous-paintings-free-vintage-illustrations?mode=shop&page=1&sort=curated - Public Domain Artwork (for use as textures)
https://gist.github.com/18swenskiq/262fc1e1f47ea34948905294c7b13e33 - Free models. CS:GO may be dead but these assets are still golden.
https://www.dodbits.com/dods/index.php/downloads/category/26-foliage-and-nature - Free models. From DoD:S mappers. Old but some gold.
https://drive.google.com/drive/folders/16Q9Cc9-JcIs5b4VY_iiFzPG9aMWJfiZu?usp=drive_link - Free models. A partial backup of gaming-models.de (rip). Old but some gold. https://musopen.org/music/ - Royalty free music
https://freepd.com/ - Public Domain Music
https://rentry.org/fmqv5 - Mapbase Convars ( I wrote this list )
https://mrkleiner.github.io/npp_vmt/ - Notepad++ Simple syntax highlighting. makes editing valve file formats easier.
https://viewer.shapediver.com/panorama-to-cubemap/index.html - Convert a 360 degree panorama to 6 cube faced skybox.
https://www.jgimba.com/p/tutorials.html - Jason Gimba aka Maki's half life 2 tutorials
https://blog.maxofs2d.net/post/83154062767/hiding-large-scale-tiling-with-detail-textures - Maxof2sd's tutorial to hide texture repetition using detail textures
https://cpetry.github.io/NormalMap-Online/ - Normalmap Generation Online.
https://www.boundingboxsoftware.com/materialize/index.php - Image to material free software.
http://will2k.byethost15.com/articles.htm?i=2 - Will2k's deep source engine technical musings
https://jesseculver.com/tutorials/sp2013setup/ - Tutorial to set up SDK2013sp by Jesse Culver aka Wazanator
https://www.moddb.com/games/half-life-2/tutorials/the-basics-of-ai-in-half-life-2 - Tutorial for the basics of Half-life 2 AI in mapping
https://knockout.chat/thread/35107/1#post-1261603 - Animated $envmap tutorial, apparently thats a thing.
https://drive.google.com/file/d/15fvNzb8csnCGAJvXDQQx9WjtSc4G9kAM/view?usp=drive_link - Easy Multi level Elevator .vmf from KingPommes on facepunch.
https://drive.google.com/drive/folders/1DTk-U-nZJ8f7xXbet8UGZN9xcllbMU3o - Obscure source engine knowledge useful in extremely unlikely scenarios.
https://www.moddb.com/tutorials/bad-sequence-of-path-tracks-double-loop-workaround - Obscure source engine knowledge useful in extremely unlikely scenarios.