Talk:Prop physics override: Difference between revisions

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Question for anyone who knows:  Is it possible to create a prop_physics_override entity in a multiplayer game with a npc model (i.e. "models/alyx.mdl") and make the new entity able to be picked up and moved by the phys gun?  I've got the entity to spawn with alyx's model but cannot figure out how to make it effected by the phys gun.  Thanks.
Question for anyone who knows:  Is it possible to create a prop_physics_override entity in a multiplayer game with a npc model (i.e. "models/alyx.mdl") and make the new entity able to be picked up and moved by the phys gun?  I've got the entity to spawn with alyx's model but cannot figure out how to make it effected by the phys gun.  Thanks.
:Did you try the <code>Enable motion on Physcannon grab</code> flag?[[User:Rodeoclown|- RodeoClown]] 21:24, 27 Apr 2006 (PDT)
:Did you try the <code>Enable motion on Physcannon grab</code> flag?[[User:Rodeoclown|- RodeoClown]] 21:24, 27 Apr 2006 (PDT)
You should check out how the mattress from hl2 can be picked up...it's for sure a prop_ragdoll...[[mdldecompiler]] to see how the mattress is defined&mdash;'''[[User:Ts2do|ts2do]]''' 21:30, 27 Apr 2006 (PDT)

Revision as of 21:30, 27 April 2006

Question for anyone who knows: Is it possible to create a prop_physics_override entity in a multiplayer game with a npc model (i.e. "models/alyx.mdl") and make the new entity able to be picked up and moved by the phys gun? I've got the entity to spawn with alyx's model but cannot figure out how to make it effected by the phys gun. Thanks.

Did you try the Enable motion on Physcannon grab flag?- RodeoClown 21:24, 27 Apr 2006 (PDT)

You should check out how the mattress from hl2 can be picked up...it's for sure a prop_ragdoll...mdldecompiler to see how the mattress is defined—ts2do 21:30, 27 Apr 2006 (PDT)