Template:Fl NavAttributeRegion: Difference between revisions

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{{lang|Template:Fl NavAttributeRegion}}
</noinclude>
Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page.


{{minititle|NavAttributeRegion}}
{{Fl|2|<code>EMPTY</code>}}
{{Fl|4|<code>STOP_SCAN</code>|nofgd=1}}
{{Fl|32|<code>BATTLESTATION</code>}}
{{Fl|64|<code>FINALE</code>}}
{{Fl|128|<code>PLAYER_START</code> (Mission start)}}
{{Fl|256|<code>BATTLEFIELD</code>}}
{{Fl|1024|<code>NOT_CLEARABLE</code>}}
{{Fl|2048|<code>CHECKPOINT</code>}}
{{Fl|4096|<code>OBSCURED</code>|nofgd=1}} ({{l4d}})
{{Fl|8192|<code>NO_MOBS</code>}}
{{Fl|16384|<code>THREAT</code>|nofgd=1}}
{{Fl|32768|<code>RESCUE_VEHICLE</code>|nofgd=1}} ({{l4d}})
{{Fl|65536|<code>RESCUE_CLOSET</code>|nofgd=1}} ({{l4d}})
{{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}}
{{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}}
{{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[Left 4 Dead 2/Script Functions#Methods_14|TerrorNavArea]]</code>[[VScript]] class.}}
<noinclude>
[[Category:Flag Templates|NavAttributeRegion]]
</noinclude>

Latest revision as of 02:17, 4 August 2024