Skybox swapper: Difference between revisions
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{Entity|skybox_swapper|since=Alien Swarm|type=e0}} It is also available in {{tf2|4}}. | {{Entity|skybox_swapper|since=Alien Swarm|type=e0}} It is also available in {{tf2|4}}. |
Revision as of 11:23, 22 August 2023
Template:Entity It is also available in Team Fortress 2.
Entity description
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.
Keyvalues
- Skybox Material Name (SkyboxName) ([todo internal name (i)]) <string>
- The name of the skybox to change to.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Trigger
- Triggers the skybox change.
Outputs
FGD Code
@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger." [ SkyboxName(string) : "Skybox Material Name" : "" input Trigger(void) : "Swap to this skybox." ]