Template:Hl1 kv light: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Put the values in numerical order)
Line 4: Line 4:
; Appearance <code><integer></code>
; Appearance <code><integer></code>
* 0 : Normal
* 0 : Normal
* 10 : Flourescent Flicker
* 1 : Flicker A
* 2 : Slow, strong pulse
* 2 : Slow, strong pulse
* 11 : Slow pulse, noblack
* 3 : Candle A
* 4 : Fast strobe
* 5 : Gentle pulse
* 5 : Gentle pulse
* 1 : Flicker A
* 6 : Flicker B
* 6 : Flicker B
* 3 : Candle A
* 7 : Candle B
* 7 : Candle B
* 8 : Candle C
* 8 : Candle C
* 4 : Fast strobe
* 9 : Slow strobe
* 9 : Slow strobe
* 10 : Flourescent Flicker
* 11 : Slow pulse, noblack
; Custom Appearance <code><[[string]]></code>
; Custom Appearance <code><[[string]]></code>
: A string of characters, like a sequence of piano keys, that define a pattern of brightness. ''a'' is dark and ''z'' is full intensity. Applies only to lights with a targetname.  
: A string of characters, like a sequence of piano keys, that define a pattern of brightness. ''a'' is dark and ''z'' is full intensity. Applies only to lights with a targetname.  

Revision as of 08:03, 30 March 2024

Light:
Brightness <color255 + int>
The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
Appearance <integer>
  • 0 : Normal
  • 1 : Flicker A
  • 2 : Slow, strong pulse
  • 3 : Candle A
  • 4 : Fast strobe
  • 5 : Gentle pulse
  • 6 : Flicker B
  • 7 : Candle B
  • 8 : Candle C
  • 9 : Slow strobe
  • 10 : Flourescent Flicker
  • 11 : Slow pulse, noblack
Custom Appearance <string>
A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.