Info doddetect: Difference between revisions

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{{entitytabs|info_doddetect|goldsrc=1|source=1|main=source}}
{{entitytabs|info_doddetect|goldsrc=1|source=1|main=source}}
{{dods point|info_doddetect}}
{{entity|info_doddetect|type=point|game=Day of Defeat: Source}}


==Entity description==
Entity that establishes the game rules on your map. This entity controls the respawn time for each team, and also tells whether each team is supposed to attack or defend on scenario maps (the voice that yells at the beginning of the round).
Entity that establishes the game rules on your map. This entity controls the respawn time for each team, and also tells whether each team is supposed to attack or defend on scenario maps (the voice that yells at the beginning of the round).


==Keyvalues==
==Key Values==
{{KV EnableDisable}}
{{KV EnableDisable}}
{{KV|Allies Respawn delay factor|float|Respawn delay of the Allied team.}}
{{KV|Allies Respawn delay factor|float|Respawn delay of the Allied team.}}
{{KV|Axis Respawn delay factor|float|Respawn delay of the Axis team.}}
{{KV|Axis Respawn delay factor|float|Respawn delay of the Axis team.}}
{{KV|Start round command for Allies|choices|The claim of the players said at the beginning of the round.}}
{{KV|Start round command for Allies|choices|The claim of the players said at the beginning of the round.}}
:{| class=standard-table
:{| class=standard-table
Line 28: Line 24:
| 5 || Flags
| 5 || Flags
|}
|}
{{KV|Start round command for Axis|choices|The claim of the players said at the beginning of the round.}}
{{KV|Start round command for Axis|choices|The claim of the players said at the beginning of the round.}}
:{| class=standard-table
:{| class=standard-table

Revision as of 23:29, 17 August 2023

Template:Entity

Entity that establishes the game rules on your map. This entity controls the respawn time for each team, and also tells whether each team is supposed to attack or defend on scenario maps (the voice that yells at the beginning of the round).

Key Values

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Allies Respawn delay factor ([todo internal name (i)]) <float>
Respawn delay of the Allied team.
Axis Respawn delay factor ([todo internal name (i)]) <float>
Respawn delay of the Axis team.
Start round command for Allies ([todo internal name (i)]) <choices>
The claim of the players said at the beginning of the round.
Literal Value Description
0 Attack
1 Defend
2 Beach
3 Timed Attack
4 Timed Defend
5 Flags
Start round command for Axis ([todo internal name (i)]) <choices>
The claim of the players said at the beginning of the round.
Literal Value Description
0 Attack
1 Defend
2 Beach
3 Timed Attack
4 Timed Defend
5 Flags

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.