Vgui world text panel: Difference between revisions

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(Created page with "{{csgo point}} vgui_world_text_panel is a point entity present in Counter-Strike: Global Offensive. It shows text in the world. == Keyvalues == {{KV Targetname}} {{KV|Enabled...")
 
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{{csgo point}}
{{entity|vgui_world_text_panel|type=e0|game=Counter-Strike: Global Offensive}}
 
== Usage ==
vgui_world_text_panel is a point entity present in Counter-Strike: Global Offensive. It shows text in the world.In one way,it's better than Point_Worldtext,cause it offer more font,even if more language.But debug is a difficult thing,cause it display always at center.
"\n" cant use.
Font size locked by Res file.
 
[[File:Class info of Vgui world text panel.png|thumb|Class info of Vgui world text panel]]
[[File:Contrast with Point Worldtext.png|thumb|Contrast with Point Worldtext,SetDisplay via [[AddOutput]]]]
 
 
{{Note|can Debug it via [[AddOutput]], making this entity very flexible and useful.}}


vgui_world_text_panel is a point entity present in Counter-Strike: Global Offensive. It shows text in the world.
== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}
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{{KV|Text Panel Width|intn=textpanelwidth|integer|How much space the text has before it wraps around.}}
{{KV|Text Panel Width|intn=textpanelwidth|integer|How much space the text has before it wraps around.}}
{{KV|Text Color|intn=textcolor|color255|Color of the text.}}
{{KV|Text Color|intn=textcolor|color255|Color of the text.}}
== Input ==
== Inputs ==
{{ScrollBox|title=vgui_world_text_panel|}}
{{IO|Enable|Start displaying the message text.}}
{{IO|Disable|Stop displaying the message text.}}
{{IO|SetDisplayText|Set the message text.|param=string}}
{{IO|SetDisplayTextOption|param=string}}


== Output ==
{{I BaseEntity}}
== Outputs ==
{{O BaseEntity}}

Revision as of 23:21, 15 August 2023

Template:Entity

Usage

vgui_world_text_panel is a point entity present in Counter-Strike: Global Offensive. It shows text in the world.In one way,it's better than Point_Worldtext,cause it offer more font,even if more language.But debug is a difficult thing,cause it display always at center. "\n" cant use. Font size locked by Res file.

Class info of Vgui world text panel
Contrast with Point Worldtext,SetDisplay via AddOutput


Note.pngNote:can Debug it via AddOutput, making this entity very flexible and useful.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Enabled (enabled) <boolean>
Display Text (displaytext) <string>
Text to show.
Display Text Option (displaytextoption) <string>
Text that will be inserted in the place of a %s1 if you token has one - if you don't know what that is, don't use this
Font (font) <string>
Name of a font to show. Must match an entry in the fonts section of csgo/pak01_dir.vpk/resource/sourcescheme.res. But some not useful.
Panel width (width) <integer>
How wide the text is. The size of the text also depends on the tall variable in sourcescheme.res.
Panel height (height) <integer>
How tall the text is.
Text Panel Width (textpanelwidth) <integer>
How much space the text has before it wraps around.
Text Color (textcolor) <color255>
Color of the text.

Inputs

vgui_world_text_panel:
Enable
Start displaying the message text.
Disable
Stop displaying the message text.
SetDisplayText <stringRedirectInput/string>
Set the message text.
SetDisplayTextOption <stringRedirectInput/string>


Outputs