Talk:Animation Events: Difference between revisions

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m (Help Desk)
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$sequence fire "test2" snap fps 30 activity ACT_VM_PRIMARYATTACK 1
$sequence fire "test2" snap fps 30 activity ACT_VM_PRIMARYATTACK 1
I have a test2.smd animation for the fire sequence, but when I compile the weapon, then load it up in the game, when I shoot, it dissapears, what should I do? Thanks, [[User:Cubedude|Cubedude]] 11:56, 22 Apr 2006 (PDT)
I have a test2.smd animation for the fire sequence, but when I compile the weapon, then load it up in the game, when I shoot, it dissapears, what should I do? Thanks, [[User:Cubedude|Cubedude]] 11:56, 22 Apr 2006 (PDT)
:Use the [[Help Desk]] please... and delete this "discussion" afterwards. --[[User:Vaarscha|Vaarscha]] 12:19, 22 Apr 2006 (PDT)

Revision as of 12:19, 22 April 2006

Help me please, I am not an animator, but I am trying to get an animation i did for a weapon to work. I dont know if my problem is in my .qc or if the problem is in the .smd, or somthing else. In my qc I have $modelname weapons/v_crossbow.mdl $body studio "v_crossbow.smd" $origin 0 0 68 $cdmaterials "mytex" $scale 50 $surfaceprop "weapon" $sequence idle01 "v_crossbow.smd" fps 1 $sequence fire "test2" snap fps 30 activity ACT_VM_PRIMARYATTACK 1 I have a test2.smd animation for the fire sequence, but when I compile the weapon, then load it up in the game, when I shoot, it dissapears, what should I do? Thanks, Cubedude 11:56, 22 Apr 2006 (PDT)

Use the Help Desk please... and delete this "discussion" afterwards. --Vaarscha 12:19, 22 Apr 2006 (PDT)