Dota 2 Navigation Meshes: Difference between revisions
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{{Multiple issues| | |||
{{Dead end|date=January 2024}} | |||
{{Orphan|date=January 2024}} | |||
}} | |||
=== Building the NavMesh === | === Building the NavMesh === | ||
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Usage: 'GNVtool.exe tognv source.pbm target.gnv offsetx offsety' | Usage: 'GNVtool.exe tognv source.pbm target.gnv offsetx offsety' | ||
offsetx and offsety are offets by 64 units (offsetx|y * 64). Your pbm dimensions must be divisible by 8 or the grid gets sheared. | offsetx and offsety are offets by 64 units (offsetx|y * 64). Your pbm dimensions must be divisible by 8 or the grid gets sheared. | ||
[http://netpbm.sourceforge.net/doc/directory.html list of software that support pbm files or converts to pbm format] | [http://netpbm.sourceforge.net/doc/directory.html list of software that support pbm files or converts to pbm format] |
Latest revision as of 08:52, 21 January 2024

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Required Tool: GNVTool 1.0 by Penguinwizzard
This tool converts netpbm formats to valve's GNV format. It also converts GNV to pbm files.
netpbms are 1 bit bimap files. Dota 2 uses white for walkable, and black for not walkable
Usage: 'GNVtool.exe tognv source.pbm target.gnv offsetx offsety'
offsetx and offsety are offets by 64 units (offsetx|y * 64). Your pbm dimensions must be divisible by 8 or the grid gets sheared.
list of software that support pbm files or converts to pbm format
You can view your navmesh in game by doing 'dota_gridnav_show 1'