Making a headcrab xen teleport: Difference between revisions
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Warning:Be careful of the Max Live NPCs and Frequency parameters, if you don't know what you are doing then leave it as the above values
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== | == Making a headcrab xen teleport == | ||
This guide will teach you how to make an npc (in this case a headcrab) teleport in-front of the player as seen throughout the campaign | This guide will teach you how to make an npc (in this case a headcrab) teleport in-front of the player as seen throughout the campaign | ||
{{Tutorial Skill Level | skill=1}} | {{Tutorial Skill Level | skill=1}} | ||
Revision as of 15:10, 13 August 2023
Making a headcrab xen teleport
This guide will teach you how to make an npc (in this case a headcrab) teleport in-front of the player as seen throughout the campaign
| Skill Level
This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly. | |||||
|---|---|---|---|---|---|
| Novice | Familiar | Competent | Proficient | Expert | |
Trigger Construction
The trigger
Start by creating a brush that uses the tools/toolstrigger texture
Next tie it to a trigger_once by pressing control + T
The trigger logic
Now in the outputs add the following:
| My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
|---|---|---|---|---|---|---|
| OnStartTouch | xen_spawner | Spawn | 0.00 | No |
The xen portal
Place a env_xen_portal with the following properties:
| Property Name | Value |
|---|---|
| Name | xen_spawner |
| Frequency | -1 |
| Max Live NPCs | 1 |
| Class name of spawned NPC | npc_headcrab |
Note: you may play around with the Frequency, Max Live NPCs, Class name of spawned NPC parameters!
Final Setup
Your final setup should look like this;