Weapon frag: Difference between revisions
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[[Image:hammerfrag.jpg|frame|right|Frag Grenade]] | [[Image:hammerfrag.jpg|frame|right|Frag Grenade]] | ||
The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a [[prop_physics]]. | The '''weapon_frag''' entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a [[prop_physics]]. | ||
In [[Half-Life 2: Deathmatch]], the player spawns with 2 grenades by default; the detonation time is extended when picked up by [[weapon_physcannon]]. | In [[Half-Life 2: Deathmatch]], the player spawns with 2 grenades by default; the detonation time is extended when picked up by [[weapon_physcannon]]. |
Revision as of 18:47, 20 April 2006
Entity Description
The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a prop_physics.
In Half-Life 2: Deathmatch, the player spawns with 2 grenades by default; the detonation time is extended when picked up by weapon_physcannon.