Weapon frag: Difference between revisions

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m (→‎Entity Description: detonation time)
m (→‎Entity Description: detonation time)
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[[Image:hammerfrag.jpg|frame|right|Frag Grenade]]
[[Image:hammerfrag.jpg|frame|right|Frag Grenade]]


The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a [[prop_physics]].
The '''weapon_frag''' entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a [[prop_physics]].


In [[Half-Life 2: Deathmatch]], the player spawns with 2 grenades by default; the detonation time is extended when picked up by [[weapon_physcannon]].
In [[Half-Life 2: Deathmatch]], the player spawns with 2 grenades by default; the detonation time is extended when picked up by [[weapon_physcannon]].

Revision as of 18:47, 20 April 2006

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Entity Description

Frag Grenade

The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a prop_physics.

In Half-Life 2: Deathmatch, the player spawns with 2 grenades by default; the detonation time is extended when picked up by weapon_physcannon.

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