MDL (Quake): Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{quake topicon}} {{for|other uses of "MDL"|MDL}} '''MDL''' is a file format used by {{quake|4.1}} to store vertex-animated models, as well as the required texture...") |
SirYodaJedi (talk | contribs) m (→Derivatives) |
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=== GoldSrc MDL === | === GoldSrc MDL === | ||
{{main| | {{main|MDL (GoldSrc)}} | ||
=== MD2 === | === MD2 === | ||
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=== MD5 === | === MD5 === | ||
== External links== | == External links== | ||
Revision as of 12:43, 11 August 2023
For other uses of "MDL", see MDL.
MDL is a file format used by
Quake to store vertex-animated models, as well as the required textures. Unlike the MDL formats used by
GoldSrc and
Source, skeletal animation is not supported, and only one texture can be used per skin.
Prior to late 2020 or early 2021, vanilla
GoldSrc was able to parse Quake MDLs, although it required custom game code to function properly.
Derivatives
GoldSrc MDL
Main article: MDL (GoldSrc)