Func plat: Difference between revisions

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:<sound> The sound to play when the brush stops moving.
:<sound> The sound to play when the brush stops moving.
*'''speed'''
*'''speed'''
:<integer> Speed at which the brush rotates, in degrees per second.
:<integer> Speed at which the brush moves.
* '''lip'''
* '''lip'''
: <float> The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall."
: <float> The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall."

Revision as of 20:54, 16 April 2006

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Entity Description

FGD Code

@SolidClass base(BasePlat) = func_plat :
	"A brush entity that moves vertically, and can rotate while doing so."
[
	spawnflags(flags) =
	[
		1: "Toggle" : 1
	]
	noise1(sound) : "Movement Sound" : : "The sound to play when the brush moves."
	noise2(sound) : "Stop Sound" : : "The sound to play when the brush stops moving."
	speed(float) : "Speed" : "50.000000" : "Speed at which the brush moves"
	lip(float) : "Lip" : "0.000000" :	"The amount, in inches, of the button to leave " +
						"sticking out of the wall it recedes into when " +
						"pressed. Negative values make the button recede " +
						"even further into the wall."
]

Keyvalues

<sound> The sound to play when the brush moves.
  • noise2
<sound> The sound to play when the brush stops moving.
  • speed
<integer> Speed at which the brush moves.
  • lip
<float> The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall."

Flags

  • 1 : Toggle

Inputs

Toggle
Toggles the platform's state.
GoUp
Tells the platform to go up.
GoDown
Tells the platform to go down.

Outputs