Phys convert: Difference between revisions

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m ({{activator}})
m (→‎Keyvalues: targetdestination)
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*'''target''' <target_destination>  
*'''target''' <target_destination>  
:Name of the entity that will be converted to a physics object when the '''ConvertTarget''' input is fired.
:Name of the entity that will be converted to a physics object when the '''ConvertTarget''' input is fired.
*'''swapmodel''' <string>  
*'''swapmodel''' <target_destination>  
:Model Swap Entity
:Model Swap Entity



Revision as of 20:00, 16 April 2006

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Entity Description

Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.

Keyvalues

Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
  • swapmodel <target_destination>
Model Swap Entity

Flags

  • 1: Convert Asleep

Inputs

Converts this entity's target to a physically simulated object.

Outputs

Fires after the conversion has taken place. (!activator is the activator)

See Also