Phys convert: Difference between revisions
Jump to navigation
Jump to search
m ({{activator}}) |
m (→Keyvalues: targetdestination) |
||
Line 7: | Line 7: | ||
*'''target''' <target_destination> | *'''target''' <target_destination> | ||
:Name of the entity that will be converted to a physics object when the '''ConvertTarget''' input is fired. | :Name of the entity that will be converted to a physics object when the '''ConvertTarget''' input is fired. | ||
*'''swapmodel''' < | *'''swapmodel''' <target_destination> | ||
:Model Swap Entity | :Model Swap Entity | ||
Revision as of 20:00, 16 April 2006
Entity Description
Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.
Keyvalues
- Template:Kv targetname
- target <target_destination>
- Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
- swapmodel <target_destination>
- Model Swap Entity
Flags
- 1: Convert Asleep
Inputs
- Template:I targetname
- ConvertTarget
- Converts this entity's target to a physically simulated object.
Outputs
- Template:O targetname
- OnConvert
- Fires after the conversion has taken place. (!activator is the activator)
See Also
- Prop_physics_override - Should be somewhat similar to this.