Func recharge: Difference between revisions
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: Recharged to full. | : Recharged to full. | ||
* '''OnPlayerUse''' | * '''OnPlayerUse''' | ||
: Fired when the player +USEs the charger. | : Fired when the player +USEs the charger. {{plact}} | ||
==See Also== | ==See Also== | ||
* [[item_suitcharger]] | * [[item_suitcharger]] | ||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]][[Category:Brush Entities]] |
Revision as of 19:50, 16 April 2006
Entity Description
Battery recharger.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <integer> Minimum light level.
Flags
- 8192 : Citadel recharger
Inputs
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- Remaining Charge
- OnHalfEmpty
- Half-Empty
- OnEmpty
- Empty
- OnFull
- Recharged to full.
- OnPlayerUse
- Fired when the player +USEs the charger. Template:Plact