Point bugbait: Difference between revisions
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Line 11: | Line 11: | ||
*{{kv targetname}} | *{{kv targetname}} | ||
*'''Enabled''' | *'''Enabled''' | ||
: | :{{boolean}} Start Enabled | ||
*'''radius''' | *'''radius''' | ||
:<integer> Sensor Radius. | :<integer> Sensor Radius. | ||
Line 33: | Line 27: | ||
==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
*{{i enabledisable}} | |||
*'''Toggle''' | |||
:Toggle this entity | |||
==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
* '''OnBaited''' | |||
: Fires when bugbait lands within a radius of the sensor. Use !activator to target thrower. | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 19:04, 16 April 2006
Entity Description
Bugbait sensor point
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Template:Kv targetname
- Enabled
- <boolean> Start Enabled
- radius
- <integer> Sensor Radius.
- input Enable
- <void> Enable the sensor..
- input Toggle
- <void> Toggle the sensor..
Flags
- 1 : Do not call antlions to position
- 2 : Don't activate on thrown bugbait splashes
- 4 : Don't activate on squeezed bugbait
Inputs
- Toggle this entity
Outputs
- Template:O targetname
- OnBaited
- Fires when bugbait lands within a radius of the sensor. Use !activator to target thrower.