Func useableladder: Difference between revisions
Jump to navigation
Jump to search
Note:This entity is non-functional in Counter-Strike: Source. Use func_ladder instead.
(bot-assisted) |
m (→Outputs: !caller) |
||
Line 41: | Line 41: | ||
*{{o targetname}} | *{{o targetname}} | ||
*'''OnPlayerGotOnLadder''' | *'''OnPlayerGotOnLadder''' | ||
:Fired whenever a player gets on this ladder. | :Fired whenever a player gets on this ladder. Use !caller to target the player. | ||
*'''OnPlayerGotOffLadder''' | *'''OnPlayerGotOffLadder''' | ||
:Fired whenever a player gets off this ladder. | :Fired whenever a player gets off this ladder. Use !caller to target the player. | ||
==See also== | ==See also== |
Revision as of 18:30, 16 April 2006
Entity Description
A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.

Availability
Template:In game Template:Game-base (except CS:S; see note above) Template:In code
Keyvalues
- <vector> Ladder end point.
- point1
- <vector> Ladder end point.
- StartDisabled
- <choices> Start Disabled.
Literal value Description 0 No 1 Yes
Flags
- 1 : Fake Ladder
Inputs
- Enable this ladder.
- Disable
- Disable this ladder.
Outputs
- Template:O targetname
- OnPlayerGotOnLadder
- Fired whenever a player gets on this ladder. Use !caller to target the player.
- OnPlayerGotOffLadder
- Fired whenever a player gets off this ladder. Use !caller to target the player.
See also
- info_ladder_dismount: used to specify ladder auto-dismount points.