Func useableladder: Difference between revisions

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(bot-assisted)
 
m (→‎Outputs: !caller)
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*{{o targetname}}
*{{o targetname}}
*'''OnPlayerGotOnLadder'''
*'''OnPlayerGotOnLadder'''
:Fired whenever a player gets on this ladder.
:Fired whenever a player gets on this ladder. Use !caller to target the player.
*'''OnPlayerGotOffLadder'''
*'''OnPlayerGotOffLadder'''
:Fired whenever a player gets off this ladder.
:Fired whenever a player gets off this ladder.  Use !caller to target the player.


==See also==
==See also==

Revision as of 18:30, 16 April 2006

Template:Wrongtitle

Entity Description

A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.

Note.pngNote:This entity is non-functional in Counter-Strike: Source. Use func_ladder instead.

Availability

Template:In game Template:Game-base (except CS:S; see note above) Template:In code

Keyvalues

<vector> Ladder end point.
  • point1
<vector> Ladder end point.
  • StartDisabled
<choices> Start Disabled.
Literal value Description
0 No
1 Yes

Flags

  • 1 : Fake Ladder

Inputs

Enable this ladder.
  • Disable
Disable this ladder.

Outputs

Fired whenever a player gets on this ladder. Use !caller to target the player.
  • OnPlayerGotOffLadder
Fired whenever a player gets off this ladder. Use !caller to target the player.

See also