Template:BasicWeapon: Difference between revisions
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* {{o weapon}} | * {{o weapon}} | ||
*'''OnNPCPickup''' | *'''OnNPCPickup''' | ||
: Fires when an NPC picks up this weapon. | : Fires when an NPC picks up this weapon. Use !activator to target the [[NPC]]. |
Revision as of 18:28, 16 April 2006
Keyvalues
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
Outputs
- Template:O targetname
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
- OnNPCPickup
- Fires when an NPC picks up this weapon. Use !activator to target the NPC.