Info intermission: Difference between revisions
Jump to navigation
Jump to search
(-added class hierarchy, cleanup) |
(-description) |
||
Line 1: | Line 1: | ||
{{CD|CInfoIntermission|file1=intermission.cpp}} | {{CD|CInfoIntermission|file1=intermission.cpp}} | ||
{{entity|type=e0|info_intermission}} | {{entity|type=e0|info_intermission}} It defines a spot where dead [[player]]s in observer mode will spawn. If no info_intermission exist they spawn looking at their corpse. | ||
It defines | |||
{{Note|Doesn't work in {{l4d2}}}} | {{Note|Doesn't work in {{l4d2}}}} |
Revision as of 12:37, 9 July 2023
![]() |
---|
CInfoIntermission |
![]() |
Template:Entity It defines a spot where dead players in observer mode will spawn. If no info_intermission exist they spawn looking at their corpse.
Todo: list of games it works in
KeyValues
- Entity to look at (target) <targetname>
- Name of entity that dead players will face while in intermission at this spot.