Info intermission: Difference between revisions

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(-added class hierarchy, cleanup)
(-description)
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{{CD|CInfoIntermission|file1=intermission.cpp}}
{{CD|CInfoIntermission|file1=intermission.cpp}}


{{entity|type=e0|info_intermission}}  
{{entity|type=e0|info_intermission}} It defines a spot where dead [[player]]s in observer mode will spawn. If no info_intermission exist they spawn looking at their corpse.  
It defines an intermission spot where dead [[player]]s will float until they respawn.  


{{Note|Doesn't work in {{l4d2}}}}
{{Note|Doesn't work in {{l4d2}}}}

Revision as of 12:37, 9 July 2023

C++ Class hierarchy
CInfoIntermission
CPointEntity
CBaseEntity
C++ intermission.cpp

Template:Entity It defines a spot where dead players in observer mode will spawn. If no info_intermission exist they spawn looking at their corpse.

Note.pngNote:Doesn't work in Left 4 Dead 2
Todo: list of games it works in

KeyValues

Entity to look at (target) <targetname>
Name of entity that dead players will face while in intermission at this spot.