List of HL2 Soundscapes: Difference between revisions
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245 HL2 <span class="SpellE">Soundscapes</span> | 245 HL2 <span class="SpellE">Soundscapes</span> | ||
Note: Don't use the numbers shown. | Note: Don't use the numbers shown. |
Revision as of 08:03, 5 July 2005
245 HL2 Soundscapes
Note: Don't use the numbers shown.
i.e. On number 08 you would use: e3_Techdemo_06
01) Nothing (No DSP, no ambients)
02) Automatic (Automatic dsp at 50% mix)
03) automatic_dialog {dsp "1" dsp_volume "0.5"}
04) e3_techdemo_gmanspeaking
05) e3_Techdemo_02 (physics room)
06) e3_Techdemo_03
07) e3_Techdemo_05 (dripping cave ambient)
08) e3_Techdemo_06 (lake)
09) e3_end
10) GenericIndoor
11) GenericOutdoor
12) Cabin
13) cabin_outdoor
14) test_tvset
15) d1_trainstation.util_city
16) d1_trainstation.city
17) d1_trainstation.Platform
18) d1_trainstation.Turnstyle
19) combine.computer
20) d1_trainstation.Interrogation
21) d1_trainstation.TerminalSquare
22) d1_trainstation.QuietCourtyard
23) d1_trainstation.Occupants
24) d1_trainstation.AppartmentCourtyard
25) d1_trainstation.Appartments
26) d1_trainstation.RaidCityvoice
27) d1_trainstation.RaidOccupants
28) d1_trainstation.RaidAppartments
29) general.concrete_quiet
30) d1_town.Start
31) d1_town.Street
32) d1_town.CorpseRoom
33) d1_town.WoodBuilding
34) d1_town.ConcreteBuilding
35) d1_town.Rooftop
36) d1_town.MineshaftDown
37) d1_town.WaterCave
38) d1_town.HeadcrabCave
39) d1_town.CaveTunnel
40) streetwar.util_combine_atmosphere
41) streetwar.util_rubble
42) streetwar.util_sirens
43) streetwar.util_light_sirens
44) streetwar.util_zombie_infested
45) streetwar.util_light_combat_atmosphere
46) streetwar.util_heavy_combat_atmosphere
47) streetwar.util_muffled_light_combat
48) streetwar.util_light_combat
49) streetwar.util_medium_combat
50) streetwar.util_heavy_combat
51) streetwar.util_drips
52) streetwar.util_fardrips
53) streetwar.zombie_water_room
54) streetwar.car_tunnel
55) streetwar.general_small_tunnel
56) streetwar.car_tunnel_opensky
57) streetwar.toxic_car_tunnel
58) streetwar.infested_appartments
59) streetwar.general_indoor_light_combat
60) streetwar.general_indoor_medium_combat
61) streetwar.general_indoor_heavy_combat
62) streetwar.general_outdoor_light_combat
63) streetwar.general_outdoor_medium_combat
64) streetwar.general_outdoor_heavy_combat
65) streetwar.destroyed_concrete_building
66) streetwar.rooftop_heavy_combat
67) streetwar.control_room
68) streetwar.bank_control_room
69) streetwar.bank_machine_room
70) streetwar.bank_general
71) e3_c17_01_battle
72) c17_02_street_lower_1
73) c17_02_street_upper_1
74) c17_02_street_upper_2
75) c17_02_inside_apartments_1
76) streetwar.underground_manhack_tunnel
77) streetwar.vertical_warehouse_arena
78) prison.util_distantcombat_verylight
79) prison.util_distantcombat_light
80) prison.util_distantcombat_heavy
81) prison.util_antlion_burrows
82) prison.util_fardrips
83) prison.util_drips
84) prison.util_distant_trains
85) prison.util_radio
86) prison.util_control_room
87) prison.citizen_camp
88) prison.redlight_bunker
89) prison.outdoor_courtyard
90) prison.outdoor_courtyard_hvycombat
91) prison.trainstation
92) prison.teleport_area
93) prison.control_room
94) prison.control_room_simple
95) prison.combine_wall
96) prison.util_quiet_cellblock
97) prison.util_louder_cellblock
98) prison.larger_cellblock_vlightcombat
99) prison.larger_cellblock_hvycombat
100) prison.larger_cellblock_lightcombat
101) prison.general_hallway_lightcombat
102) prison.general_hallway_vlightcombat
103) prison.general_dripping_tunnel
104) prison.hall_with_burrows
105) prison.electric_water_room
106) prison.laundry
107) prison.watery_hallway
108) prison.showers
109) prison.zombie_infested
110) K_lab.LabSounds
111) E3_lab.LabSounds
112) eli_01_lab_main_1
113) eli_01_elevator_1
114) eli_01_upperhall_2
115) eli_01_upperhall_1
116) eli_01_lowerlab_hall_1
117) eli_01_lower_corridor_1
118) eli_01_lower_ravenhall_1
119) eli_01_lower_ravenhall_2
120) eli_02_lowerlab_hall_1
121) eli_02_lower_corridor_1
122) eli_02_ravenshaft_1
123) eli_02_ravenshaft_2
124) eli_02_scrapyard_1
125) eli_02_scrapyard_2
126) coast.util_headcrab_canister
127) coast.util_metalstress
128) coast.util_shackmetal
129) coast.util_crumblycliff
130) coast.util_windgusts
131) coast.util_fardrips
132) coast.util_birds
133) coast.util_lakeshoreline
134) coast.util_shoreline
135) coast.util_distant_shoreline
136) coast.util_antlion_den
137) coast.general_windy_tunnel
138) coast.general_tunnel
139) coast.zombie_tunnel
140) coast.general_oldwoodbuilding
141) coast.general_oldwoodbuilding_with_windchimes
142) coast.combine_controlroom_ambience
143) coast.general_shoreline
144) coast.positional_shoreline
145) coast.shoreline_with_antlion_dens
146) coast.bridge_ambient
147) coast.bridge_shack
148) coast.cliffside
149) coast.bridge_concrete_room
150) coast.generic_ambient_01
151) coast.distant_shoreline
152) d3_citadel.silence_and_dialog
153) d3_citadel.util_hits
154) d3_citadel.util_activity
155) d3_citadel.util_pods
156) d3_citadel.deep_dropoff_inside
157) d3_citadel.pod_vista"
158) d3_citadel.generic
159) d3_citadel.generic_moody
160) d3_citadel.generic_moody2
161) d3_citadel.stasis_room
162) d3_citadel.combine_ball_room
163) d3_citadel.general_control_room
164) d3_citadel.alyx_teleport_control_room
165) d3_citadel.final_portal_chamber
166) d3_citadel.top_of_teleport_chamber
167) d3_citadel_01.pipe_entrance
168) d3_citadel_01.cliffside1
169) d3_citadel_01.citadel_entrance
170) d3_citadel.breen_field
171) d3_citadel.breen_hall
172) d3_citadel.breen_office
173) cityvoice_level0 // pa invokes unrest procedures, requests player id
174) cityvoice_level1 // player is evading, cops are summoned
175) cityvoice_level2 // player convicted of civil disruption, city block on alert
176) cityvoice_level3 // player convicted of anticivil activity, city block punished
177) cityvoice_level4 // citizenship revoked, cops fire at will
178) cityvoice_level5 // city looking for player
179) city_searching_level1
180) city_searching_level2 // shots fired by/at player, city on alert
181) city_searching_level3
182) d1_canals.util_windgusts
183) d1_canals.util_drips
184) d1_canals.util_fardrips
185) d1_canals.util_headcrab_canister
186) d1_canals.util_shoreline
187) d1_canals_tunnel01
188) d1_canals_citystart
189) d1_canals_citadel
190) d1_canals_traincanal
191) d1_canals_traintunnel
192) d1_canals_watercanal
193) d1_canals_junkyard
194) d1_canals_copcanals
195) d1_truck_pass
196) d1_canals_barnacle_tunnel
197) d1_canals_pipe_chamber
198) d1_canals_cop_alerted
199) d1_canals.heli_slide_tunnels
200) d1_canals.heli_attack
201) d1_canals.drainroom
202) d1_canals.03copsattackthroughboards
203) d1_canals.03entrytunnel
204) d1_canals.steamtunnel
205) d1_canals.waterpuzzleroom
206) d1_canals.util_birds
207) d1_canals.util_critters
208) d1_canals.util_tunnel_windgusts
209) d1_canals.util_critters_under_docks
210) d1_canals.util_toxic_slime
211) d1_canals.util_industrial
212) d1_canals.general_dripping_tunnel"
213) d1_canals.general_windy_tunnel
214) d1_canals.general_watery_tunnel
215) d1_canals.general_watery_tunnel_shore
216) d1_canals.redbarn_ambience
217) d1_canals.floodgate_base_ambience
218) d1_canals.floodgate_machineroom
219) d1_canals.shore_and_reeds
220) d1_canals.spooky_infested_pipe
221) d1_canals.water_tunnel_with_frogs
222) d1_canals.windchimes_and_wind
223) canals_slime_outside
224) canals_slime_tunnel
225) canals_tunnel_dry
226) canals_tunnel_wet
227) canals_canal_nowater
228) canals_canal_water
229) canals_canal_water_industrial
230) canals_river
231) canals_river_calm
232) d1_canals_05_shanty_approach
233) d1_canals_05_shanty
234) d1_canals_07_entry_tunnel
235) d1_canals_07a_warehouse
236) d1_canals_08a_gun_tunnel_entrance
237) d1_canals_08a_puzzle_arena
238) d1_canals_08a_gun_scene
239) d1_canals_08a_tunnel_exit
240) canals_canal_water_creaking_wood
241) canals_canal_water_creaking_metal
242) d1_canals_08_entry_tunnel
243) d1_canals_08_reservoir
244) d1_canals_08_island
245) d1_canals_08_base_interior