Ai goal police: Difference between revisions

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(Yet another. Probably not final formatting, but should have added nice search-and-replace hooks...)
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[[category:AI]]
==ai_goal_police==
ai_goal_police


AI Goal Police
AI Goal Police


KEYS
==Keys==


Name targetname <target_source> The name that other entities refer to this entity by.
'''Name''' targetname <target_source> The name that other entities refer to this entity by.


Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
'''Parent''' parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.


Pitch Yaw Roll (Y Z X) angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
'''Pitch Yaw Roll (Y Z X)''' angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


spawnflags spawnflags <flags>  
'''spawnflags''' spawnflags <flags>  


Radius policeradius <float> Radius to police
'''Radius''' policeradius <float> Radius to police


Target policetarget <string> Target to police
'''Target''' policetarget <string> Target to police


==Inputs==


INPUTS
'''Kill''' Removes this entity from the world.


Kill Removes this entity from the world.
'''KillHierarchy''' Removes this entity and all its children from the world.


KillHierarchy Removes this entity and all its children from the world.
'''AddOutput <string>''' Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.


AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
'''FireUser1''' Causes this entity's OnUser1 output to be fired.


FireUser1 Causes this entity's OnUser1 output to be fired.
'''FireUser2''' Causes this entity's OnUser2 output to be fired.


FireUser2 Causes this entity's OnUser2 output to be fired.
'''FireUser3''' Causes this entity's OnUser3 output to be fired.


FireUser3 Causes this entity's OnUser3 output to be fired.
'''FireUser4''' Causes this entity's OnUser4 output to be fired.


FireUser4 Causes this entity's OnUser4 output to be fired.
'''SetParent <string>''' Changes the entity's parent in the movement hierarchy.


SetParent <string> Changes the entity's parent in the movement hierarchy.
'''SetParentAttachment <string>''' Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.


SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
'''ClearParent''' Removes this entity from the the movement hierarchy, leaving it free to move independently.


ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
'''EnableKnockOut''' Tells the goal to make the active policing NPC knock out its target


EnableKnockOut Tells the goal to make the active policing NPC knock out its target
'''DisableKnockOut''' Stop the active policing NPC from trying to knock out its target


DisableKnockOut Stop the active policing NPC from trying to knock out its target
==Outputs==


'''OnUser1''' Fired in response to FireUser1 input.


OUTPUTS
'''OnUser2''' Fired in response to FireUser2 input.


OnUser1 Fired in response to FireUser1 input.
'''OnUser3''' Fired in response to FireUser3 input.


OnUser2 Fired in response to FireUser2 input.
'''OnUser4''' Fired in response to FireUser4 input.


OnUser3 Fired in response to FireUser3 input.
'''OnFirstWarning''' Fires the first time a policing cop warns a target


OnUser4 Fired in response to FireUser4 input.
'''OnSecondWarning''' Fires the second time a policing cop warns a target


OnFirstWarning Fires the first time a policing cop warns a target
'''OnLastWarning''' Fires when a policing cop warns a target for the last time


OnSecondWarning Fires the second time a policing cop warns a target
'''OnSupressingTarget''' Fires when a policing cop starts to suppress (ie. beat) a target


OnLastWarning Fires when a policing cop warns a target for the last time
'''OnKnockOut''' Fires when a target has been knocked out
 
OnSupressingTarget Fires when a policing cop starts to suppress (ie. beat) a target
 
OnKnockOut Fires when a target has been knocked out

Revision as of 14:34, 4 July 2005

ai_goal_police

AI Goal Police

Keys

Name targetname <target_source> The name that other entities refer to this entity by.

Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.

Pitch Yaw Roll (Y Z X) angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

spawnflags spawnflags <flags>

Radius policeradius <float> Radius to police

Target policetarget <string> Target to police

Inputs

Kill Removes this entity from the world.

KillHierarchy Removes this entity and all its children from the world.

AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.

FireUser1 Causes this entity's OnUser1 output to be fired.

FireUser2 Causes this entity's OnUser2 output to be fired.

FireUser3 Causes this entity's OnUser3 output to be fired.

FireUser4 Causes this entity's OnUser4 output to be fired.

SetParent <string> Changes the entity's parent in the movement hierarchy.

SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.

ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.

EnableKnockOut Tells the goal to make the active policing NPC knock out its target

DisableKnockOut Stop the active policing NPC from trying to knock out its target

Outputs

OnUser1 Fired in response to FireUser1 input.

OnUser2 Fired in response to FireUser2 input.

OnUser3 Fired in response to FireUser3 input.

OnUser4 Fired in response to FireUser4 input.

OnFirstWarning Fires the first time a policing cop warns a target

OnSecondWarning Fires the second time a policing cop warns a target

OnLastWarning Fires when a policing cop warns a target for the last time

OnSupressingTarget Fires when a policing cop starts to suppress (ie. beat) a target

OnKnockOut Fires when a target has been knocked out