Template:Archived Page History/Warning model lightmaps: Difference between revisions
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Warning:Models use the same UVs for lightmaps as $basetexture; as such, lightmapping on models with overlapping or tiling UVs may not appear as intended!
Warning:Lightmaps for models with multiple materials do not compile properly in VRAD![Clarify]
Workaround:Define a pre-baked $lightmap in the VMT of the VertexLitGeneric material.
Warning:Model lightmaps generated with VRAD are compiled as RGB888, which can result in noticeable color banding when brightly lit in HDR mode.
Workaround:
SirYodaJedi (talk | contribs) (Multiple materials don't work) |
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-->{{warning|Model lightmaps generated with [[VRAD]] are compiled as RGB888, which can result in noticeable color banding when brightly lit in HDR mode.<!-- | -->{{warning|Model lightmaps generated with [[VRAD]] are compiled as RGB888, which can result in noticeable color banding when brightly lit in HDR mode.<!-- | ||
-->{{workaround|<ul><li>Define a pre-baked RGBA16f {{ent|$lightmap}} in the [[VMT]] of the [[VertexLitGeneric]] material.<li>Increase lightmap resolution (results may vary).</ul>}}<!-- | -->{{workaround|<ul><li>Define a pre-baked{{how}} RGBA16f {{ent|$lightmap}} in the [[VMT]] of the [[VertexLitGeneric]] material.<li>Increase lightmap resolution (results may vary).</ul>}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
--></onlyinclude> | --></onlyinclude> |
Revision as of 19:48, 30 July 2023
Shows the following warnings:





- Define a pre-baked[How?] RGBA16f $lightmap in the VMT of the VertexLitGeneric material.
- Increase lightmap resolution (results may vary).