R lod: Difference between revisions
Jump to navigation
Jump to search
Note:Although turning r_lod off gives better visual quality, it also negatively affects your fps rate.
m (added console command template) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Console | {{Console command}} | ||
'''r_lod''' is a [[ConCommand|console command]] that allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed). | '''r_lod''' is a [[ConCommand|console command]] that allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed). | ||
Revision as of 15:36, 12 July 2023
Template:Console command r_lod is a console command that allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed).
Usage
Syntax: r_lod <integer>.
The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.
